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ff077c5d0d
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separation to vec.h, generic vector ops, camera class and its usage for spatial rendering
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2024-07-29 15:21:39 +03:00 |
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8846e788b2
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aligned for vectorization commor primitives, uint32_t cast for color comparison in batch collection
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2024-07-28 22:17:53 +03:00 |
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ea4d12212c
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rendering.c: fast cos from sin calculation, with lossy fast_sqrt()
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2024-07-28 14:39:23 +03:00 |
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79bc261ccd
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rendering.c: sprite rotation
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2024-07-27 16:55:38 +03:00 |
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bd53a931c0
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rework of textures, finalization of basic opengl rendering
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2024-07-14 16:04:12 +03:00 |
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b280243d30
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work-in-progress for 3d triangle rendering
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2024-07-10 19:15:28 +03:00 |
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31167047a7
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util.c: rename tick_ftimer_repeat to repeat_ftimer
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2024-07-09 15:37:03 +03:00 |
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194bf0e266
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util.c: floating point timers for game loop
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2024-07-08 23:47:22 +03:00 |
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f6330bfaa6
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M_PI shenanigans
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2024-07-08 22:20:26 +03:00 |
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veclavtalica
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8a8f62dc25
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.ogg playback
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2024-07-08 09:55:28 +03:00 |
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veclavtalica
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206a5b7cad
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awesome!!!
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2024-07-08 03:44:20 +03:00 |
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