Logo
Explore Help
Sign In
wanp/townengine
2
1
Fork 0
You've already forked townengine
Code Issues 6 Pull Requests Packages Projects Releases Wiki Activity
361 Commits 2 Branches 0 Tags
f3848d2d5208f7a36773f5b77e0321f758d4015b
Commit Graph

9 Commits

Author SHA1 Message Date
veclavtalica
3bfa86066e billboards! 2025-01-05 19:46:05 +03:00
veclavtalica
a7b09b9f39 fix circle rendering over new impl 2024-10-19 19:16:18 +03:00
veclavtalica
7e409fc14a work towards DeferredCommandDraw being universal, support for DeferredCommandDepthRange, rework of cirlce mesh (has a bug still), get_quad_element_buffer() now more general, as it should be with gl_any 2024-10-17 21:01:35 +03:00
wanp
f7f27119e1 use static, fixed arrays for circle geometry data instead of allocating for each one 2024-10-13 22:32:59 -03:00
veclavtalica
ade1af12ca twn_rendering -> twn_draw 2024-10-07 17:53:09 +03:00
wanp
73bf92e706 typedef & PascalCase for ALL structs and enums 2024-09-23 14:43:16 -03:00
veclavtalica
8effcc0421 make baby windows work again 2024-09-18 20:36:00 +03:00
veclavtalica
16c96010dc finally compiling and running, text still needs rework 2024-09-16 16:17:00 +03:00
veclavtalica
551d60ef85 partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target 2024-09-16 09:07:01 +03:00
Powered by Gitea Version: 1.24.2 Page: 87ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API