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Author SHA1 Message Date
b566cf20b5 fix bunnymark boundies 2024-10-11 19:27:41 +03:00
4ac87b3021 move platformes and scenery to /apps/demos/ 2024-10-11 19:26:46 +03:00
27 changed files with 2 additions and 2 deletions

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@ -81,10 +81,10 @@ void game_tick(void)
state->bunnies[i].position.x += state->bunnies[i].speed.x; state->bunnies[i].position.x += state->bunnies[i].speed.x;
state->bunnies[i].position.y += state->bunnies[i].speed.y; state->bunnies[i].position.y += state->bunnies[i].speed.y;
if (((state->bunnies[i].position.x + BUNNY_W / 2) > ctx.window_w) || if (((state->bunnies[i].position.x + BUNNY_W / 2) > ctx.base_draw_w) ||
((state->bunnies[i].position.x + BUNNY_W / 2) < 0)) ((state->bunnies[i].position.x + BUNNY_W / 2) < 0))
state->bunnies[i].speed.x *= -1; state->bunnies[i].speed.x *= -1;
if (((state->bunnies[i].position.y + BUNNY_H / 2) > ctx.window_h) || if (((state->bunnies[i].position.y + BUNNY_H / 2) > ctx.base_draw_h) ||
((state->bunnies[i].position.y + BUNNY_H / 2 - 60) < 0)) ((state->bunnies[i].position.y + BUNNY_H / 2 - 60) < 0))
state->bunnies[i].speed.y *= -1; state->bunnies[i].speed.y *= -1;
} }