townengine/src/rendering/twn_gpu_texture_c.h

22 lines
481 B
C

#ifndef TWN_GPU_TEXTURE_C_H
#define TWN_GPU_TEXTURE_C_H
#include <stdbool.h>
typedef GLuint GPUTexture;
typedef enum TextureFilter {
TEXTURE_FILTER_NEAREAST,
TEXTURE_FILTER_LINEAR,
} TextureFilter;
GPUTexture create_gpu_texture(TextureFilter filter, bool generate_mipmaps);
void delete_gpu_texture(GPUTexture texture);
void upload_gpu_texture(GPUTexture texture, void *pixels, int channels, int width, int height);
void bind_gpu_texture(GPUTexture texture);
#endif