townengine/include/twn_util.h
2024-10-05 18:17:22 -03:00

182 lines
4.9 KiB
C

#ifndef UTIL_H
#define UTIL_H
#include "twn_vec.h"
#include "twn_engine_api.h"
#include <SDL2/SDL.h>
#include <physfs.h>
#include <stdint.h>
#include <stdbool.h>
/* */
/* GENERAL UTILITIES */
/* */
TWN_API void cry_impl(const char *file, const int line, const char *title, const char *text);
#define CRY(title, text) cry_impl(__FILE__, __LINE__, title, text)
#define CRY_SDL(title) cry_impl(__FILE__, __LINE__, title, SDL_GetError())
#define CRY_PHYSFS(title) \
cry_impl(__FILE__, __LINE__, title, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()))
TWN_API void log_info(const char *restrict format, ...);
TWN_API void log_critical(const char *restrict format, ...);
TWN_API void log_warn(const char *restrict format, ...);
/* for when there's absolutely no way to continue */
TWN_API _Noreturn void die_abruptly(void);
/* "critical" allocation functions which will log and abort() on failure. */
/* if it is reasonable to handle this gracefully, use the standard versions. */
/* the stb implementations will be configured to use these */
TWN_API void *cmalloc(size_t size);
TWN_API void *crealloc(void *ptr, size_t size);
TWN_API void *ccalloc(size_t num, size_t size);
/* DON'T FORGET ABOUT DOUBLE EVALUATION */
/* YOU THINK YOU WON'T, AND THEN YOU DO */
/* C23's typeof could fix it, so i will */
/* leave them as macros to be replaced. */
/* use the macro in tgmath.h for floats */
#define MAX SDL_max
#define MIN SDL_min
#ifndef M_PI
#define M_PI 3.14159265358979323846264338327950288 /**< pi */
#endif
/* multiply by these to convert degrees <---> radians */
#define DEG2RAD (M_PI / 180)
#define RAD2DEG (180 / M_PI)
/* TODO: this is why generics were invented. sorry, i'm tired today */
TWN_API double clamp(double d, double min, double max);
TWN_API float clampf(float f, float min, float max);
TWN_API int clampi(int i, int min, int max);
/* sets buf_out to a pointer to a byte buffer which must be freed. */
/* returns the size of this buffer. */
TWN_API int64_t file_to_bytes(const char *path, unsigned char **buf_out);
/* returns a pointer to a string which must be freed */
TWN_API char *file_to_str(const char *path);
/* returns true if the file exists in the filesystem */
TWN_API bool file_exists(const char *path);
/* saves all texture atlases as BMP files in the write directory */
TWN_API void textures_dump_atlases(void);
/* returns true if str ends with suffix */
TWN_API TWN_API bool strends(const char *str, const char *suffix);
/* */
/* GAME LOGIC UTILITIES */
/* */
/* 32-bit color data */
typedef struct Color {
_Alignas(4)
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
} Color;
/* a rectangle with the origin at the upper left (integer) */
typedef struct Recti {
_Alignas(16)
int32_t x;
int32_t y;
int32_t w;
int32_t h;
} Recti;
/* a rectangle with the origin at the upper left (floating point) */
typedef struct Rect {
_Alignas(16)
float x;
float y;
float w;
float h;
} Rect;
/* calculates the overlap of two rectangles and places it in result. */
/* result may be NULL. if this is the case, it will simply be ignored. */
/* returns true if the rectangles are indeed intersecting. */
TWN_API bool overlap_rect(const Recti *a, const Recti *b, Recti *result);
TWN_API bool overlap_frect(const Rect *a, const Rect *b, Rect *result);
/* returns true if two rectangles are intersecting */
TWN_API bool intersect_rect(const Recti *a, const Recti *b);
TWN_API bool intersect_frect(const Rect *a, const Rect *b);
/* TODO: generics and specials (see m_vec2_from() for an example)*/
TWN_API Rect to_frect(Recti rect);
TWN_API Vec2 frect_center(Rect rect);
typedef struct Matrix4 {
Vec4 row[4];
} Matrix4;
/* decrements an lvalue (which should be an int), stopping at 0 */
/* meant for tick-based timers in game logic */
/*
* example:
* tick_timer(&player->jump_air_timer);
*/
TWN_API void tick_timer(int *value);
/* decrements a floating point second-based timer, stopping at 0.0 */
/* meant for poll based real time logic in game logic */
/* note that it should be decremented only on the next tick after its creation */
TWN_API void tick_ftimer(float *value);
/* same as `tick_ftimer` but instead of clamping it repeats */
/* returns true if value was cycled */
TWN_API bool repeat_ftimer(float *value, float at);
/* http://www.azillionmonkeys.com/qed/sqroot.html */
static inline float fast_sqrt(float x)
{
union {
float f;
uint32_t u;
} pun = {.f = x};
pun.u += 127 << 23;
pun.u >>= 1;
return pun.f;
}
static inline Vec2 fast_cossine(float a) {
const float s = sinf(a);
return (Vec2){
.x = fast_sqrt(1.0f - s * s) * (a >= (float)M_PI_2 && a < (float)(M_PI + M_PI_2) ? -1 : 1),
.y = s
};
}
static inline bool is_power_of_two(int x)
{
return (x != 0) && ((x & (x - 1)) == 0);
}
#endif