townengine/include
2024-10-28 13:04:49 +03:00
..
twn_audio.h audio_set() -> audio_set_parameter(), with string based convention 2024-10-22 13:52:24 +03:00
twn_concatenate.h finally compiling and running, text still needs rework 2024-09-16 16:17:00 +03:00
twn_context.h twn_util.h: separate internal things away, remove indirect includes in places 2024-10-12 21:16:25 +03:00
twn_control.h twn_input: singleton rework, twn_control.h and fixes 2024-10-08 10:12:47 +03:00
twn_draw.h twn_input.h: remove unbinding 2024-10-28 13:04:49 +03:00
twn_engine_api.h audio_set() -> audio_set_parameter(), with string based convention 2024-10-22 13:52:24 +03:00
twn_game_api.h twn_util.h: separate internal things away, remove indirect includes in places 2024-10-12 21:16:25 +03:00
twn_input.h twn_input.h: remove unbinding 2024-10-28 13:04:49 +03:00
twn_loop.h partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target 2024-09-16 09:07:01 +03:00
twn_option.h finally compiling and running, text still needs rework 2024-09-16 16:17:00 +03:00
twn_texture_modes.h deferred skybox, fixes to use of ARB_depth_clamp extension usage, have TextureKey explicitly in QuadBatch 2024-10-22 09:30:14 +03:00
twn_types.h remove alignas for twn_types.h, it looks to be just as performant and even more in cases i looked at 2024-10-16 02:32:04 +03:00
twn_util.h twn_util.h: make return structs comply to type naming 2024-10-28 12:39:42 +03:00
twn_varargcount.h finally compiling and running, text still needs rework 2024-09-16 16:17:00 +03:00
twn_vec.h move typedefs to twn_types.h, specify that twn_vec.h is C user only, remove Vec2sh 2024-10-07 15:56:00 +03:00