townengine/include
2025-01-14 00:28:21 +03:00
..
twn_audio.h yet another api rework, removal of integer types in public api, optionals at the end, some cleaning 2024-10-29 12:25:24 +03:00
twn_concatenate.h finally compiling and running, text still needs rework 2024-09-16 16:17:00 +03:00
twn_context.h twn_input.c: remove input_mouse_captured(), add ctx.mouse_capture 2025-01-14 00:28:21 +03:00
twn_control.h twn_input: singleton rework, twn_control.h and fixes 2024-10-08 10:12:47 +03:00
twn_draw.h progress on twnlua bindgen 2025-01-09 21:47:08 +03:00
twn_engine_api.h audio_set() -> audio_set_parameter(), with string based convention 2024-10-22 13:52:24 +03:00
twn_game_api.h yet another api rework, removal of integer types in public api, optionals at the end, some cleaning 2024-10-29 12:25:24 +03:00
twn_input.h twn_input.c: remove input_mouse_captured(), add ctx.mouse_capture 2025-01-14 00:28:21 +03:00
twn_loop.h partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target 2024-09-16 09:07:01 +03:00
twn_option.h finally compiling and running, text still needs rework 2024-09-16 16:17:00 +03:00
twn_texture_modes.h deferred skybox, fixes to use of ARB_depth_clamp extension usage, have TextureKey explicitly in QuadBatch 2024-10-22 09:30:14 +03:00
twn_types.h make vec4 and matrix types internal 2025-01-10 02:40:52 +03:00
twn_util.h yet another api rework, removal of integer types in public api, optionals at the end, some cleaning 2024-10-29 12:25:24 +03:00
twn_varargcount.h finally compiling and running, text still needs rework 2024-09-16 16:17:00 +03:00
twn_vec.h billboards! 2025-01-05 19:46:05 +03:00