townengine/apps/testgame/scenes/ingame.h

32 lines
430 B
C

#ifndef INGAME_H
#define INGAME_H
#include "townengine/game_api.h"
#include "../state.h"
#include "scene.h"
#include "../player.h"
#include "../world.h"
struct scene_ingame {
struct scene base;
struct world *world;
struct player *player;
t_camera cam;
/* TODO: put this in a better place */
float yaw;
float pitch;
float roll;
};
struct scene *ingame_scene(struct state *state);
#endif