.. |
twn_audio.h
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audio_set() -> audio_set_parameter(), with string based convention
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2024-10-22 13:52:24 +03:00 |
twn_camera.h
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twn_util.h: separate internal things away, remove indirect includes in places
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2024-10-12 21:16:25 +03:00 |
twn_concatenate.h
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finally compiling and running, text still needs rework
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2024-09-16 16:17:00 +03:00 |
twn_context.h
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twn_util.h: separate internal things away, remove indirect includes in places
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2024-10-12 21:16:25 +03:00 |
twn_control.h
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twn_input: singleton rework, twn_control.h and fixes
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2024-10-08 10:12:47 +03:00 |
twn_draw.h
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audio_set() -> audio_set_parameter(), with string based convention
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2024-10-22 13:52:24 +03:00 |
twn_engine_api.h
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audio_set() -> audio_set_parameter(), with string based convention
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2024-10-22 13:52:24 +03:00 |
twn_game_api.h
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twn_util.h: separate internal things away, remove indirect includes in places
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2024-10-12 21:16:25 +03:00 |
twn_input.h
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remove /include/twn_config.h, move defauls to relevant headers
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2024-10-11 20:21:02 +03:00 |
twn_loop.h
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partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target
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2024-09-16 09:07:01 +03:00 |
twn_option.h
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finally compiling and running, text still needs rework
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2024-09-16 16:17:00 +03:00 |
twn_texture_modes.h
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deferred skybox, fixes to use of ARB_depth_clamp extension usage, have TextureKey explicitly in QuadBatch
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2024-10-22 09:30:14 +03:00 |
twn_types.h
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remove alignas for twn_types.h, it looks to be just as performant and even more in cases i looked at
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2024-10-16 02:32:04 +03:00 |
twn_util.h
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rework timers, update overlap/intersect and other procedures, some other things i dont remember
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2024-10-22 14:45:30 +03:00 |
twn_varargcount.h
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finally compiling and running, text still needs rework
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2024-09-16 16:17:00 +03:00 |
twn_vec.h
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move typedefs to twn_types.h, specify that twn_vec.h is C user only, remove Vec2sh
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2024-10-07 15:56:00 +03:00 |