townengine/include
2025-01-30 21:57:20 +03:00
..
twn_audio.h expose audio to twnlua 2025-01-15 04:15:08 +03:00
twn_concatenate.h finally compiling and running, text still needs rework 2024-09-16 16:17:00 +03:00
twn_context.h set ctx.frame_duration 2025-01-26 09:09:21 +03:00
twn_control.h twn_input: singleton rework, twn_control.h and fixes 2024-10-08 10:12:47 +03:00
twn_draw.h /apps/twnlua: optimize default boolean and convertrer pops 2025-01-28 23:48:49 +03:00
twn_engine_api.h audio_set() -> audio_set_parameter(), with string based convention 2024-10-22 13:52:24 +03:00
twn_game_api.h yet another api rework, removal of integer types in public api, optionals at the end, some cleaning 2024-10-29 12:25:24 +03:00
twn_input.h twn_input.c: remove input_mouse_captured(), add ctx.mouse_capture 2025-01-14 00:28:21 +03:00
twn_option.h finally compiling and running, text still needs rework 2024-09-16 16:17:00 +03:00
twn_texture_modes.h big rendering overhaul (cleaning and api abstraction) 2025-01-14 23:20:54 +03:00
twn_types.h make vec4 and matrix types internal 2025-01-10 02:40:52 +03:00
twn_util.h fix mixing up of SDL and libc allocators, proper flushing of quad build buffers 2025-01-30 21:57:20 +03:00
twn_varargcount.h finally compiling and running, text still needs rework 2024-09-16 16:17:00 +03:00
twn_vec.h twn_vec.h: add vec2_length(), remove legacy code 2025-01-24 04:28:09 +03:00