godot-control-tree/project.godot
Lera Elvoé 08bbf61416
add a few things:
* test case with folders/subfolders
* renaming items by double-clicking them
* naive drag test
2022-10-24 22:20:01 +03:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Control",
"class": "ControlTree",
"language": "GDScript",
"path": "res://ControlTree.gd"
}, {
"base": "VBoxContainer",
"class": "ControlTreeItem",
"language": "GDScript",
"path": "res://ControlTreeItem.gd"
} ]
_global_script_class_icons={
"ControlTree": "",
"ControlTreeItem": ""
}
[application]
config/name="customtree"
run/main_scene="res://TestArea.tscn"
config/icon="res://icon.png"
[gui]
common/drop_mouse_on_gui_input_disabled=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"