a vertical item list, similar to the built-in Tree node, but using Control nodes instead of an internal state
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Lera Elvoé 08bbf61416
add a few things:
* test case with folders/subfolders
* renaming items by double-clicking them
* naive drag test
2022-10-24 22:20:01 +03:00
test_dir add a few things: 2022-10-24 22:20:01 +03:00
.gitignore Initial commit 2022-10-24 15:55:37 +00:00
ControlTree.gd add a few things: 2022-10-24 22:20:01 +03:00
ControlTree.tscn import progress 2022-10-24 19:00:50 +03:00
ControlTreeItem.gd add a few things: 2022-10-24 22:20:01 +03:00
ControlTreeItem.tscn add a few things: 2022-10-24 22:20:01 +03:00
default_env.tres import progress 2022-10-24 19:00:50 +03:00
DragHandle.gd add a few things: 2022-10-24 22:20:01 +03:00
icon.png import progress 2022-10-24 19:00:50 +03:00
icon.png.import import progress 2022-10-24 19:00:50 +03:00
project.godot add a few things: 2022-10-24 22:20:01 +03:00
README.md Initial commit 2022-10-24 15:55:37 +00:00
RenamableButton.gd add a few things: 2022-10-24 22:20:01 +03:00
TestArea.tscn add a few things: 2022-10-24 22:20:01 +03:00

godot-control-tree

a vertical item list, similar to the built-in Tree node, but using Control nodes instead of an internal state