quack/addons/cyclops_level_builder/docks/material_palette/material_thumbnail.gd

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2023-05-23 21:27:34 +00:00
# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends Control
class_name MaterialThumbnail
@export var selected:bool = false
@export_file("*.tres") var material_path:String:
get:
return material_path
set(value):
if material_path == value:
return
material_path = value
if ResourceLoader.exists(material_path):
var res:Resource = load(material_path)
#print("loaded res %s" % res)
if res is Material:
tracked_material = res
else:
tracked_material = null
else:
tracked_material = null
material_thumbnail_dirty = true
@export var group:ThumbnailGroup:
get:
return group
set(value):
if group == value:
return
if group != null:
group.remove_thumbnail(self)
group = value
if group != null:
group.add_thumbnail(self)
@export var theme_normal:Theme
@export var theme_selected:Theme
var builder:CyclopsLevelBuilder
var tracked_material:Material
var material_thumbnail_dirty:bool = true
var snapper:MaterialShapshot
# Called when the node enters the scene tree for the first time.
func _ready():
snapper = preload("res://addons/cyclops_level_builder/docks/material_palette/material_snapshot.tscn").instantiate()
add_child(snapper)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if selected:
theme = theme_selected
else:
theme = theme_normal
if material_thumbnail_dirty:
material_thumbnail_dirty = false
snapper.target_material = tracked_material
var tex:ImageTexture = await snapper.take_snapshot()
$VBoxContainer/TextureRect.texture = tex
if tracked_material:
var name:String = tracked_material.resource_name
if name.is_empty():
name = material_path.get_file()
var idx:int = name.rfind(".")
if idx != -1:
name = name.substr(0, idx)
$VBoxContainer/MaterialName.text = name
else:
$VBoxContainer/MaterialName.text = ""
func _gui_input(event:InputEvent):
if event is InputEventMouseButton:
var e:InputEventMouseButton = event
if e.pressed:
if e.double_click:
apply_material_to_selected()
else:
if group:
group.select_thumbnail(self)
else:
selected = true
builder.tool_material_path = material_path
get_viewport().set_input_as_handled()
func apply_material_to_selected():
var cmd:CommandSetMaterial = CommandSetMaterial.new()
cmd.builder = builder
cmd.material_path = material_path
var is_obj_mode:bool = builder.mode == CyclopsLevelBuilder.Mode.OBJECT
var root_blocks:CyclopsBlocks = builder.active_node
for child in root_blocks.get_children():
# print("child block %s %s" % [child.name, child.get_class()])
# if child.has_method("append_mesh_wire"):
if child is CyclopsConvexBlock:
#if !(child is MeshInstance3D):
# print("setting child block %s" % child.name)
if child.selected:
if is_obj_mode:
cmd.add_target(child.get_path(), child.control_mesh.get_face_indices())
else:
var face_indices:PackedInt32Array = child.control_mesh.get_face_indices(true)
if !face_indices.is_empty():
cmd.add_target(child.get_path(), face_indices)
if cmd.will_change_anything():
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)
func _on_focus_entered():
pass # Replace with function body.
func _on_focus_exited():
pass # Replace with function body.
func _on_tree_exiting():
if group != null:
group.remove_thumbnail(self)