154 lines
4.8 KiB
GDScript3
154 lines
4.8 KiB
GDScript3
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# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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class_name CommandSetMaterial
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extends CyclopsCommand
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class Target extends RefCounted:
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var block_path:NodePath
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var face_indices:PackedInt32Array
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class BlockCache extends RefCounted:
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var path:NodePath
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var data:ConvexBlockData
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var materials:Array[Material]
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#Public
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var material_path:String
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#Private
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var target_list:Array[Target] = []
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var cache_list:Array[BlockCache] = []
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func add_target(block_path:NodePath, face_indices:PackedInt32Array):
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# print("add target %s %s" % [block_path.get_name(block_path.get_name_count() - 1), face_indices])
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var target:Target = Target.new()
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target.block_path = block_path
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target.face_indices = face_indices
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target_list.append(target)
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func make_cache():
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cache_list = []
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for t in target_list:
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var cache:BlockCache = BlockCache.new()
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var block:CyclopsConvexBlock = builder.get_node(t.block_path)
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cache.path = block.get_path()
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cache.data = block.block_data
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cache.materials = block.materials.duplicate()
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cache_list.append(cache)
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func will_change_anything()->bool:
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for t in target_list:
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if !t.face_indices.is_empty():
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return true
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return false
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func _init():
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command_name = "Set material"
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func do_it():
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make_cache()
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# print("cmd set material %s" % material_path)
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for t in target_list:
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var block:CyclopsConvexBlock = builder.get_node(t.block_path)
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var data:ConvexBlockData = block.block_data
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var vol:ConvexVolume = ConvexVolume.new()
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vol.init_from_convex_block_data(data)
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var mat_list:Array[Material] = block.materials.duplicate()
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# print("start mat list")
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# for m in mat_list:
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# print("cur mat %s" % "?" if m == null else m.resource_path)
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var target_material:Material
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for m in mat_list:
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if m.resource_path == material_path:
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target_material = m
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break
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if !target_material:
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target_material = load(material_path)
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mat_list.append(target_material)
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# print("target mat list")
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# for m in mat_list:
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# print("mat %s" % "?" if m == null else m.resource_path)
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var remap_face_idx_to_mat:Array[Material] = []
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var ctl_mesh:ConvexVolume = ConvexVolume.new()
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ctl_mesh.init_from_convex_block_data(block.control_mesh.to_convex_block_data())
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for f_idx in ctl_mesh.faces.size():
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var f:ConvexVolume.FaceInfo = ctl_mesh.faces[f_idx]
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if t.face_indices.has(f_idx):
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remap_face_idx_to_mat.append(target_material)
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elif f.material_id >= 0 && f.material_id < block.materials.size():
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remap_face_idx_to_mat.append(block.materials[f.material_id])
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else:
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remap_face_idx_to_mat.append(null)
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# print("remap faceidx to mat")
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# for m in remap_face_idx_to_mat:
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# print("mat %s" % "?" if m == null else m.resource_path)
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#Reduce material list, discarding unused materials
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var mat_list_reduced:Array[Material]
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for m in remap_face_idx_to_mat:
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if m != null && !mat_list_reduced.has(m):
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mat_list_reduced.append(m)
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# print("mat_list_reduced")
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# for m in mat_list_reduced:
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# print("mat %s" % "?" if m == null else m.resource_path)
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#Set new face materials using new material ids
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for f_idx in remap_face_idx_to_mat.size():
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#print("face_idx %s" % f_idx)
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var face:ConvexVolume.FaceInfo = ctl_mesh.faces[f_idx]
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var mat = remap_face_idx_to_mat[f_idx]
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#print("mat %s" % "?" if mat == null else mat.resource_path)
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#print("has %s" % mat_list_reduced.has(mat))
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#print("find %s" % mat_list_reduced.find(mat))
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face.material_id = -1 if mat == null else mat_list_reduced.find(mat)
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#print("face.material_id %s" % face.material_id)
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block.materials = mat_list_reduced
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block.block_data = ctl_mesh.to_convex_block_data()
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func undo_it():
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for cache in cache_list:
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var block:CyclopsConvexBlock = builder.get_node(cache.path)
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block.materials = cache.materials.duplicate()
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block.block_data = cache.data
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