51 lines
1.6 KiB
GDScript3
51 lines
1.6 KiB
GDScript3
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extends CharacterBody3D
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@export var speed: float = 5.0
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@export var jump_velocity = 4.5
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@export var mouse_sensitivity: float = 6.0
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@export var acceleration: float = 5.0
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@onready var head: Node3D = %Head
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@onready var camera: Camera3D = %Camera
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
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func _ready() -> void:
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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func _physics_process(delta: float) -> void:
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if !is_on_floor():
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velocity.y -= gravity * delta
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if Input.is_action_just_pressed("jump") and is_on_floor():
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velocity.y = jump_velocity
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var input_dir := Input.get_vector("move_left", "move_right", "move_forward", "move_back")
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var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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var temp_vel := velocity
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temp_vel.y = 0
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var target := direction
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target *= speed
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temp_vel = temp_vel.lerp(target, acceleration * delta)
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velocity.x = temp_vel.x
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velocity.z = temp_vel.z
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move_and_slide()
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func _input(event: InputEvent) -> void:
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if event is InputEventMouseMotion and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
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head.rotation.x -= event.relative.y * mouse_sensitivity * 0.001
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head.rotation.x = clamp(head.rotation.x, -PI/2.0 + 0.05, PI/2.0 - 0.05)
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rotation.y -= event.relative.x * mouse_sensitivity * 0.001
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rotation.y = wrapf(rotation.y, 0.0, TAU)
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if event.is_action_pressed("ui_cancel"):
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var cm = Input.get_mouse_mode()
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE if cm == Input.MOUSE_MODE_CAPTURED else Input.MOUSE_MODE_CAPTURED)
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