add player controller

This commit is contained in:
Lera Elvoé 2023-05-24 00:44:16 +03:00
parent 11ee2c7949
commit 57710b7b7e
Signed by: yagich
SSH Key Fingerprint: SHA256:6xjGb6uA7lAVcULa7byPEN//rQ0wPoG+UzYVMfZnbvc
5 changed files with 156 additions and 1 deletions

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@ -33,7 +33,7 @@ void fragment() {
// LinearSceneDepth:4
{
float __log_depth = textureLod(depth_tex_frg_4, SCREEN_UV, 0.0).x;
vec4 __depth_view = INV_PROJECTION_MATRIX * vec4(vec3(SCREEN_UV, __log_depth) * 2.0 - 1.0, 1.0);
vec4 __depth_view = INV_PROJECTION_MATRIX * vec4(SCREEN_UV * 2.0 - 1.0, __log_depth, 1.0);
__depth_view.xyz /= __depth_view.w;
n_out4p0 = -__depth_view.z;
}

50
player.gd Normal file
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@ -0,0 +1,50 @@
extends CharacterBody3D
@export var speed: float = 5.0
@export var jump_velocity = 4.5
@export var mouse_sensitivity: float = 6.0
@export var acceleration: float = 5.0
@onready var head: Node3D = %Head
@onready var camera: Camera3D = %Camera
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
func _ready() -> void:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _physics_process(delta: float) -> void:
if !is_on_floor():
velocity.y -= gravity * delta
if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = jump_velocity
var input_dir := Input.get_vector("move_left", "move_right", "move_forward", "move_back")
var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
var temp_vel := velocity
temp_vel.y = 0
var target := direction
target *= speed
temp_vel = temp_vel.lerp(target, acceleration * delta)
velocity.x = temp_vel.x
velocity.z = temp_vel.z
move_and_slide()
func _input(event: InputEvent) -> void:
if event is InputEventMouseMotion and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
head.rotation.x -= event.relative.y * mouse_sensitivity * 0.001
head.rotation.x = clamp(head.rotation.x, -PI/2.0 + 0.05, PI/2.0 - 0.05)
rotation.y -= event.relative.x * mouse_sensitivity * 0.001
rotation.y = wrapf(rotation.y, 0.0, TAU)
if event.is_action_pressed("ui_cancel"):
var cm = Input.get_mouse_mode()
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE if cm == Input.MOUSE_MODE_CAPTURED else Input.MOUSE_MODE_CAPTURED)

21
player.tscn Normal file
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@ -0,0 +1,21 @@
[gd_scene load_steps=3 format=3 uid="uid://da54yhilto0si"]
[ext_resource type="Script" path="res://player.gd" id="1_pvx6e"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_suvdr"]
[node name="Player" type="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
script = ExtResource("1_pvx6e")
acceleration = 15.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_suvdr")
[node name="Head" type="Node3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
[node name="Camera" type="Camera3D" parent="Head"]
unique_name_in_owner = true
current = true

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@ -13,3 +13,44 @@ config_version=5
config/name="quack"
config/features=PackedStringArray("4.0", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
CyclopsAutoload="*res://addons/cyclops_level_builder/cyclops_global_scene.tscn"
[editor_plugins]
enabled=PackedStringArray("res://addons/cyclops_level_builder/plugin.cfg")
[input]
move_forward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
]
}
move_back={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
]
}
throw_bread={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(175, 18),"global_position":Vector2(864, 364),"factor":1.0,"button_index":1,"pressed":true,"double_click":false,"script":null)
]
}

43
test_world.tscn Normal file
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@ -0,0 +1,43 @@
[gd_scene load_steps=7 format=3 uid="uid://cr3xqj20qcpaj"]
[ext_resource type="PackedScene" uid="uid://da54yhilto0si" path="res://player.tscn" id="1_qifre"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_s4rhg"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
[sub_resource type="Sky" id="Sky_4d0mh"]
sky_material = SubResource("ProceduralSkyMaterial_s4rhg")
[sub_resource type="Environment" id="Environment_plruy"]
background_mode = 2
sky = SubResource("Sky_4d0mh")
tonemap_mode = 2
glow_enabled = true
[sub_resource type="BoxMesh" id="BoxMesh_58wgr"]
size = Vector3(30, 1, 30)
[sub_resource type="BoxShape3D" id="BoxShape3D_rt6rr"]
size = Vector3(30, 1, 30)
[node name="TestWorld" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_plruy")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0)
shadow_enabled = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
mesh = SubResource("BoxMesh_58wgr")
[node name="StaticBody3D" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
shape = SubResource("BoxShape3D_rt6rr")
[node name="Player" parent="." instance=ExtResource("1_qifre")]