add player controller
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@ -33,7 +33,7 @@ void fragment() {
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// LinearSceneDepth:4
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{
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float __log_depth = textureLod(depth_tex_frg_4, SCREEN_UV, 0.0).x;
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vec4 __depth_view = INV_PROJECTION_MATRIX * vec4(vec3(SCREEN_UV, __log_depth) * 2.0 - 1.0, 1.0);
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vec4 __depth_view = INV_PROJECTION_MATRIX * vec4(SCREEN_UV * 2.0 - 1.0, __log_depth, 1.0);
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__depth_view.xyz /= __depth_view.w;
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n_out4p0 = -__depth_view.z;
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}
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