add player controller
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11ee2c7949
commit
57710b7b7e
@ -33,7 +33,7 @@ void fragment() {
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// LinearSceneDepth:4
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// LinearSceneDepth:4
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{
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{
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float __log_depth = textureLod(depth_tex_frg_4, SCREEN_UV, 0.0).x;
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float __log_depth = textureLod(depth_tex_frg_4, SCREEN_UV, 0.0).x;
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vec4 __depth_view = INV_PROJECTION_MATRIX * vec4(vec3(SCREEN_UV, __log_depth) * 2.0 - 1.0, 1.0);
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vec4 __depth_view = INV_PROJECTION_MATRIX * vec4(SCREEN_UV * 2.0 - 1.0, __log_depth, 1.0);
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__depth_view.xyz /= __depth_view.w;
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__depth_view.xyz /= __depth_view.w;
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n_out4p0 = -__depth_view.z;
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n_out4p0 = -__depth_view.z;
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}
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}
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50
player.gd
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50
player.gd
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@ -0,0 +1,50 @@
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extends CharacterBody3D
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@export var speed: float = 5.0
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@export var jump_velocity = 4.5
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@export var mouse_sensitivity: float = 6.0
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@export var acceleration: float = 5.0
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@onready var head: Node3D = %Head
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@onready var camera: Camera3D = %Camera
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
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func _ready() -> void:
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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func _physics_process(delta: float) -> void:
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if !is_on_floor():
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velocity.y -= gravity * delta
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if Input.is_action_just_pressed("jump") and is_on_floor():
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velocity.y = jump_velocity
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var input_dir := Input.get_vector("move_left", "move_right", "move_forward", "move_back")
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var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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var temp_vel := velocity
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temp_vel.y = 0
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var target := direction
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target *= speed
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temp_vel = temp_vel.lerp(target, acceleration * delta)
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velocity.x = temp_vel.x
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velocity.z = temp_vel.z
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move_and_slide()
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func _input(event: InputEvent) -> void:
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if event is InputEventMouseMotion and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
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head.rotation.x -= event.relative.y * mouse_sensitivity * 0.001
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head.rotation.x = clamp(head.rotation.x, -PI/2.0 + 0.05, PI/2.0 - 0.05)
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rotation.y -= event.relative.x * mouse_sensitivity * 0.001
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rotation.y = wrapf(rotation.y, 0.0, TAU)
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if event.is_action_pressed("ui_cancel"):
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var cm = Input.get_mouse_mode()
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE if cm == Input.MOUSE_MODE_CAPTURED else Input.MOUSE_MODE_CAPTURED)
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21
player.tscn
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21
player.tscn
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@ -0,0 +1,21 @@
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[gd_scene load_steps=3 format=3 uid="uid://da54yhilto0si"]
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[ext_resource type="Script" path="res://player.gd" id="1_pvx6e"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_suvdr"]
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[node name="Player" type="CharacterBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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script = ExtResource("1_pvx6e")
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acceleration = 15.0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("CapsuleShape3D_suvdr")
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[node name="Head" type="Node3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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[node name="Camera" type="Camera3D" parent="Head"]
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unique_name_in_owner = true
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current = true
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@ -13,3 +13,44 @@ config_version=5
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config/name="quack"
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config/name="quack"
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config/features=PackedStringArray("4.0", "Forward Plus")
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config/features=PackedStringArray("4.0", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[autoload]
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CyclopsAutoload="*res://addons/cyclops_level_builder/cyclops_global_scene.tscn"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/cyclops_level_builder/plugin.cfg")
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[input]
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move_forward={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
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]
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}
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move_back={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
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]
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}
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move_left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
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]
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}
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move_right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
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]
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}
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jump={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
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]
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}
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throw_bread={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(175, 18),"global_position":Vector2(864, 364),"factor":1.0,"button_index":1,"pressed":true,"double_click":false,"script":null)
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]
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}
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43
test_world.tscn
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43
test_world.tscn
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[gd_scene load_steps=7 format=3 uid="uid://cr3xqj20qcpaj"]
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[ext_resource type="PackedScene" uid="uid://da54yhilto0si" path="res://player.tscn" id="1_qifre"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_s4rhg"]
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sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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[sub_resource type="Sky" id="Sky_4d0mh"]
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sky_material = SubResource("ProceduralSkyMaterial_s4rhg")
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[sub_resource type="Environment" id="Environment_plruy"]
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background_mode = 2
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sky = SubResource("Sky_4d0mh")
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tonemap_mode = 2
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glow_enabled = true
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[sub_resource type="BoxMesh" id="BoxMesh_58wgr"]
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size = Vector3(30, 1, 30)
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[sub_resource type="BoxShape3D" id="BoxShape3D_rt6rr"]
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size = Vector3(30, 1, 30)
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[node name="TestWorld" type="Node3D"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_plruy")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0)
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shadow_enabled = true
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
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mesh = SubResource("BoxMesh_58wgr")
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[node name="StaticBody3D" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
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shape = SubResource("BoxShape3D_rt6rr")
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[node name="Player" parent="." instance=ExtResource("1_qifre")]
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