quack/test_world.tscn

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[gd_scene load_steps=7 format=3 uid="uid://cr3xqj20qcpaj"]
[ext_resource type="PackedScene" uid="uid://da54yhilto0si" path="res://player.tscn" id="1_qifre"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_s4rhg"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
[sub_resource type="Sky" id="Sky_4d0mh"]
sky_material = SubResource("ProceduralSkyMaterial_s4rhg")
[sub_resource type="Environment" id="Environment_plruy"]
background_mode = 2
sky = SubResource("Sky_4d0mh")
tonemap_mode = 2
glow_enabled = true
[sub_resource type="BoxMesh" id="BoxMesh_58wgr"]
size = Vector3(30, 1, 30)
[sub_resource type="BoxShape3D" id="BoxShape3D_rt6rr"]
size = Vector3(30, 1, 30)
[node name="TestWorld" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_plruy")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0)
shadow_enabled = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
mesh = SubResource("BoxMesh_58wgr")
[node name="StaticBody3D" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
shape = SubResource("BoxShape3D_rt6rr")
[node name="Player" parent="." instance=ExtResource("1_qifre")]