106 lines
3.4 KiB
GDScript
106 lines
3.4 KiB
GDScript
# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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extends Resource
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class_name CyclopsTool
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var builder:CyclopsLevelBuilder
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#func _init(_editorPlugin:EditorPlugin):
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# editorPlugin = _editorPlugin
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func _activate(builder:CyclopsLevelBuilder):
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self.builder = builder
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func _deactivate():
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pass
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func _get_tool_id()->String:
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return ""
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func _draw_tool(viewport_camera:Camera3D):
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pass
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func _get_tool_properties_editor()->Control:
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return null
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func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
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if event is InputEventKey:
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var e:InputEventKey = event
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if e.keycode == KEY_X:
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if e.is_pressed():
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#print("cyc tool X")
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var action:ActionDeleteSelectedBlocks = ActionDeleteSelectedBlocks.new(builder)
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action._execute()
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return true
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if e.keycode == KEY_D:
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if e.is_pressed():
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if e.shift_pressed && !Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):
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if builder.active_node and builder.active_node.has_selected_blocks():
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builder.switch_to_tool(ToolDuplicate.new())
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return true
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if event is InputEventMouseButton:
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var e:InputEventMouseButton = event
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if e.button_index == MOUSE_BUTTON_MIDDLE:
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if e.alt_pressed:
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if e.is_pressed():
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if builder.active_node:
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var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
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var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
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var start_pos:Vector3 = origin + builder.block_create_distance * dir
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var w2l = builder.active_node.global_transform.inverse()
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var origin_local:Vector3 = w2l * origin
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var dir_local:Vector3 = w2l.basis * dir
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var result:IntersectResults = builder.active_node.intersect_ray_closest(origin_local, dir_local)
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if result:
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var ed_iface:EditorInterface = builder.get_editor_interface()
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var base_control:Control = ed_iface.get_base_control()
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#viewport_camera
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var new_cam_origin:Vector3 = result.position + \
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viewport_camera.global_transform.basis.z * builder.block_create_distance
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viewport_camera.global_transform.origin = new_cam_origin
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return true
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return false
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func to_local(point:Vector3, world_to_local:Transform3D, grid_step_size:float)->Vector3:
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var p_local:Vector3 = world_to_local * point
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return MathUtil.snap_to_grid(p_local, grid_step_size)
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