2025-02-13 21:44:00 +00:00
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local player = require "classes.player"
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local util = require "util"
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local Vector3 = require "types.vector3"
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2025-02-13 19:19:52 +00:00
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-- called every frame, with constant delta time
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function game_tick()
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-- ctx.initialization_needed is true first frame and every time dynamic reload is performed
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if ctx.initialization_needed then
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-- ctx.udata persists on reload
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2025-02-13 21:44:00 +00:00
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ctx.udata = {
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capture = false
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}
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2025-02-13 19:19:52 +00:00
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end
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2025-02-13 21:44:00 +00:00
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ctx.mouse_capture = ctx.udata.capture
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input_action{name = "toggle_mouse", control = "ESCAPE"}
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if input_action_just_pressed{name = "toggle_mouse"} then
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ctx.udata.capture = not ctx.udata.capture
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end
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player:tick(ctx)
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-- draw_camera{position = Vector3(0, 1, 0), direction = Vector3.FORWARD}
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-- draw ground
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local q = util.create_plane_quad(Vector3(0, 0, 0), Vector3.UP, 10)
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local params = {
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texture = "images/measure001a.png",
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texture_region = { x = 0, y = 0, w = 512, h = 512 },
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}
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draw_quad(util.merge(q, params))
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2025-02-13 19:19:52 +00:00
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end
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