add back player

This commit is contained in:
Lera Elvoé 2025-02-14 00:44:00 +03:00
parent 5850004d16
commit 28b22cc3cc
Signed by: yagich
SSH Key Fingerprint: SHA256:6xjGb6uA7lAVcULa7byPEN//rQ0wPoG+UzYVMfZnbvc
3 changed files with 63 additions and 1 deletions

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local Vector3 = require("types.vector3")
local util = require("util")
local Player = {
position = Vector3(0, 1, 0),
velocity = Vector3(),
speed = 0.07,
mouse_sensitivity = 0.01,
yaw = 0,
yaw_speed = 0.05,
}
function Player:tick(ctx)
input_action{name = "left", control = "A"}
input_action{name = "right", control = "D"}
input_action{name = "forward", control = "W"}
input_action{name = "back", control = "S"}
local camera_forward = Vector3(draw_camera_from_principal_axes(self).direction)
camera_forward.y = 0
camera_forward = camera_forward:normalized()
local camera_right = camera_forward:cross(Vector3.UP)
local forward_input = util.b2n(input_action_pressed{name = "forward"}) - util.b2n(input_action_pressed{name = "back"})
local strafe_input = util.b2n(input_action_pressed{name = "right"}) - util.b2n(input_action_pressed{name = "left"})
local direction = ((camera_forward * forward_input) + (camera_right * strafe_input)):normalized()
self.velocity = direction * self.speed
if ctx.mouse_capture then
self.yaw = self.yaw + self.mouse_sensitivity * ctx.mouse_movement.x
end
self.position = self.position + self.velocity
end
return Player

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@ -1,8 +1,31 @@
local player = require "classes.player"
local util = require "util"
local Vector3 = require "types.vector3"
-- called every frame, with constant delta time
function game_tick()
-- ctx.initialization_needed is true first frame and every time dynamic reload is performed
if ctx.initialization_needed then
-- ctx.udata persists on reload
ctx.udata = {}
ctx.udata = {
capture = false
}
end
ctx.mouse_capture = ctx.udata.capture
input_action{name = "toggle_mouse", control = "ESCAPE"}
if input_action_just_pressed{name = "toggle_mouse"} then
ctx.udata.capture = not ctx.udata.capture
end
player:tick(ctx)
-- draw_camera{position = Vector3(0, 1, 0), direction = Vector3.FORWARD}
-- draw ground
local q = util.create_plane_quad(Vector3(0, 0, 0), Vector3.UP, 10)
local params = {
texture = "images/measure001a.png",
texture_region = { x = 0, y = 0, w = 512, h = 512 },
}
draw_quad(util.merge(q, params))
end