quack2/data/scripts/game.lua

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local player = require "classes.player"
local util = require "util"
local Vector3 = require "types.vector3"
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local Feed = require "classes.feed"
local feed = {}
local function create_feed(position, direction)
table.insert(feed, Feed.new(position, direction))
end
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-- called every frame, with constant delta time
function game_tick()
-- ctx.initialization_needed is true first frame and every time dynamic reload is performed
if ctx.initialization_needed then
-- ctx.udata persists on reload
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ctx.udata = {
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capture = false,
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}
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player.ThrowPressed:connect(create_feed)
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end
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ctx.mouse_capture = ctx.udata.capture
input_action{name = "toggle_mouse", control = "ESCAPE"}
if input_action_just_pressed{name = "toggle_mouse"} then
ctx.udata.capture = not ctx.udata.capture
end
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for _, v in pairs(feed) do
v:tick(ctx)
end
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player:tick(ctx)
-- draw_camera{position = Vector3(0, 1, 0), direction = Vector3.FORWARD}
-- draw ground
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local q = util.create_plane_quad(Vector3(0, 0, 0), Vector3.UP, 20)
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local params = {
texture = "images/measure001a.png",
texture_region = { x = 0, y = 0, w = 512, h = 512 },
}
draw_quad(util.merge(q, params))
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end