yagvm/UI/Components/OverrideEditorSettingsMenu/OverrideEditorSettingsMenuItem.gd

25 lines
834 B
GDScript3
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extends HBoxContainer
class_name OverrideEditorSettingsMenuItem
@onready var property_name_line_edit: LineEdit = %PropertyNameLineEdit
@onready var property_type_option_button: OptionButton = %PropertyTypeOptionButton
@onready var property_value_line_edit: LineEdit = %PropertyValueLineEdit
@onready var delete_item_button: Button = %DeleteItemButton
func _ready() -> void:
# for now, type is just a hint for the convert function.
# in the future, there will be custom editors for types, like godot's inspector.
# update: convert() is fucking broken.
# for type in TYPE_MAX:
# property_type_option_button.add_item(TYPE_NAMES[type])
delete_item_button.pressed.connect(queue_free)
func get_property() -> Dictionary:
var prop_name = property_name_line_edit.text
var value = str_to_var(prop_name)
return {prop_name: value}