initial work on level geometry done from godot 2d nodes

This commit is contained in:
2024-08-02 01:29:11 +03:00
commit 88af9b13d6
11 changed files with 230 additions and 0 deletions

18
Scenes/Main.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://i5jawm0cwlat"]
[ext_resource type="Script" path="res://Scripts/Main.gd" id="1_2yjjx"]
[ext_resource type="PackedScene" uid="uid://deff7lt34nj0h" path="res://Spaces/Dungeon.tscn" id="2_4gs22"]
[sub_resource type="Environment" id="Environment_pn2uj"]
[node name="Main" type="Node3D"]
script = ExtResource("1_2yjjx")
[node name="Dungeon" parent="." instance=ExtResource("2_4gs22")]
visible = false
[node name="Camera" type="Camera3D" parent="."]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_pn2uj")

7
Scenes/Material.tres Normal file
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://bb47mhgbxy3cw"]
[ext_resource type="Texture2D" uid="uid://h0skytm8grcu" path="res://icon.svg" id="1_2jq3x"]
[resource]
albedo_texture = ExtResource("1_2jq3x")
texture_filter = 1