initial work on level geometry done from godot 2d nodes
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18
Scenes/Main.tscn
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18
Scenes/Main.tscn
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[gd_scene load_steps=4 format=3 uid="uid://i5jawm0cwlat"]
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[ext_resource type="Script" path="res://Scripts/Main.gd" id="1_2yjjx"]
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[ext_resource type="PackedScene" uid="uid://deff7lt34nj0h" path="res://Spaces/Dungeon.tscn" id="2_4gs22"]
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[sub_resource type="Environment" id="Environment_pn2uj"]
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[node name="Main" type="Node3D"]
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script = ExtResource("1_2yjjx")
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[node name="Dungeon" parent="." instance=ExtResource("2_4gs22")]
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visible = false
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[node name="Camera" type="Camera3D" parent="."]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_pn2uj")
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7
Scenes/Material.tres
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7
Scenes/Material.tres
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://bb47mhgbxy3cw"]
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[ext_resource type="Texture2D" uid="uid://h0skytm8grcu" path="res://icon.svg" id="1_2jq3x"]
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[resource]
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albedo_texture = ExtResource("1_2jq3x")
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texture_filter = 1
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