initial work on level geometry done from godot 2d nodes
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commit
88af9b13d6
18
Scenes/Main.tscn
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18
Scenes/Main.tscn
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[gd_scene load_steps=4 format=3 uid="uid://i5jawm0cwlat"]
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[ext_resource type="Script" path="res://Scripts/Main.gd" id="1_2yjjx"]
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[ext_resource type="PackedScene" uid="uid://deff7lt34nj0h" path="res://Spaces/Dungeon.tscn" id="2_4gs22"]
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[sub_resource type="Environment" id="Environment_pn2uj"]
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[node name="Main" type="Node3D"]
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script = ExtResource("1_2yjjx")
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[node name="Dungeon" parent="." instance=ExtResource("2_4gs22")]
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visible = false
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[node name="Camera" type="Camera3D" parent="."]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_pn2uj")
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7
Scenes/Material.tres
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7
Scenes/Material.tres
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://bb47mhgbxy3cw"]
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[ext_resource type="Texture2D" uid="uid://h0skytm8grcu" path="res://icon.svg" id="1_2jq3x"]
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[resource]
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albedo_texture = ExtResource("1_2jq3x")
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texture_filter = 1
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11
Scripts/Main.gd
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11
Scripts/Main.gd
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extends Node3D
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func _ready():
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add_child($Dungeon.generate_geometry())
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$Camera.position = $Dungeon.get_spawn_point()
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$Camera.position.y += 0.5
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func _process(delta):
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$Camera.rotate_y(0.01)
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29
Scripts/Space/Space.gd
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29
Scripts/Space/Space.gd
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extends Node2D
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## Scene based space to transform into 3d.
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##
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## Children of class SpaceEntity will be interpreted.
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##
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class_name Space
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## Scaling of pixel to 3d space coordinates.
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@export var unit_scale: float = 0.01
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func generate_geometry() -> Node3D:
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var root := Node3D.new()
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for child in get_children():
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if child is SpaceRegion:
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var geometry = child.generate_geometry(self)
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root.add_child(geometry)
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return root
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func get_spawn_point() -> Vector3:
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for child in get_children():
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if child is SpaceSpawn:
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return child.space_position(self)
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return Vector3.ZERO
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6
Scripts/Space/SpaceEntity.gd
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Scripts/Space/SpaceEntity.gd
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extends Node2D
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## Base class for items to be placed in Space.
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##
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class_name SpaceEntity
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64
Scripts/Space/SpaceRegion.gd
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Scripts/Space/SpaceRegion.gd
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extends SpaceEntity
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class_name SpaceRegion
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@export var elevation: float = 0.0
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@export var height: float = 100.0
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func generate_geometry(space: Space) -> Node3D:
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var geometry := MeshInstance3D.new()
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geometry.name = name
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var polygon = self.polygon
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var polygon_pairs = Array()
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for i in range(-1, polygon.size() - 1):
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polygon_pairs.append([polygon[i], polygon[i+1]])
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var vertices = PackedVector3Array()
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var uvs = PackedVector2Array()
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for line in polygon_pairs:
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vertices.append(Vector3(
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line[0][0] * space.unit_scale, elevation * space.unit_scale,
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line[0][1] * space.unit_scale
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))
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vertices.append(Vector3(
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line[1][0] * space.unit_scale, (elevation + height) * space.unit_scale,
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line[1][1] * space.unit_scale,
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))
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vertices.append(Vector3(
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line[1][0] * space.unit_scale, elevation * space.unit_scale,
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line[1][1] * space.unit_scale,
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))
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vertices.append(Vector3(
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line[1][0] * space.unit_scale, (elevation + height) * space.unit_scale,
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line[1][1] * space.unit_scale,
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))
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vertices.append(Vector3(
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line[0][0] * space.unit_scale, elevation * space.unit_scale,
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line[0][1] * space.unit_scale,
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))
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vertices.append(Vector3(
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line[0][0] * space.unit_scale, (elevation + height) * space.unit_scale,
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line[0][1] * space.unit_scale,
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))
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uvs.append(Vector2(0, 1))
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uvs.append(Vector2(1, 0))
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uvs.append(Vector2(1, 1))
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uvs.append(Vector2(1, 0))
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uvs.append(Vector2(0, 1))
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uvs.append(Vector2(0, 0))
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var arrays = Array()
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arrays.resize(Mesh.ARRAY_MAX)
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arrays[Mesh.ARRAY_VERTEX] = vertices
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arrays[Mesh.ARRAY_TEX_UV] = uvs
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var mesh = ArrayMesh.new()
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mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
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mesh.surface_set_material(0, preload("res://Scenes/Material.tres"))
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geometry.mesh = mesh
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return geometry
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10
Scripts/Space/SpaceSpawn.gd
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Scripts/Space/SpaceSpawn.gd
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extends SpaceEntity
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## Position for mob to be spawned in.
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##
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class_name SpaceSpawn
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func space_position(space: Space) -> Vector3:
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# todo: Get current region elevation
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return Vector3(position.x * space.unit_scale, 0, position.y * space.unit_scale)
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21
Spaces/Dungeon.tscn
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Spaces/Dungeon.tscn
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[gd_scene load_steps=5 format=3 uid="uid://deff7lt34nj0h"]
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[ext_resource type="Script" path="res://Scripts/Space/Space.gd" id="1_ckp7u"]
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[ext_resource type="Script" path="res://Scripts/Space/SpaceRegion.gd" id="2_s3h7s"]
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[ext_resource type="Texture2D" uid="uid://h0skytm8grcu" path="res://icon.svg" id="3_7vff1"]
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[ext_resource type="Script" path="res://Scripts/Space/SpaceSpawn.gd" id="4_rhl23"]
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[node name="Dungeon" type="Node2D"]
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script = ExtResource("1_ckp7u")
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[node name="Room" type="Polygon2D" parent="."]
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position = Vector2(-30, -8)
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polygon = PackedVector2Array(30, 72, 262, 32, 497, 192, 286, 328, 94, 264)
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script = ExtResource("2_s3h7s")
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[node name="Spawn" type="Sprite2D" parent="."]
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position = Vector2(72, 104)
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rotation = 0.159622
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scale = Vector2(0.25, 0.25)
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texture = ExtResource("3_7vff1")
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script = ExtResource("4_rhl23")
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1
icon.svg
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1
icon.svg
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z" fill="#478cbf"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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After Width: | Height: | Size: 949 B |
38
icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://h0skytm8grcu"
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path.s3tc="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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25
project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Salesman"
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run/main_scene="res://Scenes/Main.tscn"
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config/features=PackedStringArray("4.2", "GL Compatibility")
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config/icon="res://icon.svg"
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[editor_plugins]
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enabled=PackedStringArray()
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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