initial work on level geometry done from godot 2d nodes
This commit is contained in:
		
							
								
								
									
										18
									
								
								Scenes/Main.tscn
									
									
									
									
									
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								Scenes/Main.tscn
									
									
									
									
									
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| [gd_scene load_steps=4 format=3 uid="uid://i5jawm0cwlat"] | ||||
|  | ||||
| [ext_resource type="Script" path="res://Scripts/Main.gd" id="1_2yjjx"] | ||||
| [ext_resource type="PackedScene" uid="uid://deff7lt34nj0h" path="res://Spaces/Dungeon.tscn" id="2_4gs22"] | ||||
|  | ||||
| [sub_resource type="Environment" id="Environment_pn2uj"] | ||||
|  | ||||
| [node name="Main" type="Node3D"] | ||||
| script = ExtResource("1_2yjjx") | ||||
|  | ||||
| [node name="Dungeon" parent="." instance=ExtResource("2_4gs22")] | ||||
| visible = false | ||||
|  | ||||
| [node name="Camera" type="Camera3D" parent="."] | ||||
| transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0) | ||||
|  | ||||
| [node name="WorldEnvironment" type="WorldEnvironment" parent="."] | ||||
| environment = SubResource("Environment_pn2uj") | ||||
							
								
								
									
										7
									
								
								Scenes/Material.tres
									
									
									
									
									
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								Scenes/Material.tres
									
									
									
									
									
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| [gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://bb47mhgbxy3cw"] | ||||
|  | ||||
| [ext_resource type="Texture2D" uid="uid://h0skytm8grcu" path="res://icon.svg" id="1_2jq3x"] | ||||
|  | ||||
| [resource] | ||||
| albedo_texture = ExtResource("1_2jq3x") | ||||
| texture_filter = 1 | ||||
							
								
								
									
										11
									
								
								Scripts/Main.gd
									
									
									
									
									
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								Scripts/Main.gd
									
									
									
									
									
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| extends Node3D | ||||
|  | ||||
|  | ||||
| func _ready(): | ||||
| 	add_child($Dungeon.generate_geometry()) | ||||
| 	$Camera.position = $Dungeon.get_spawn_point() | ||||
| 	$Camera.position.y += 0.5 | ||||
|  | ||||
|  | ||||
| func _process(delta): | ||||
| 	$Camera.rotate_y(0.01) | ||||
							
								
								
									
										29
									
								
								Scripts/Space/Space.gd
									
									
									
									
									
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										29
									
								
								Scripts/Space/Space.gd
									
									
									
									
									
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| extends Node2D | ||||
| ## Scene based space to transform into 3d. | ||||
| ## | ||||
| ## Children of class SpaceEntity will be interpreted. | ||||
| ## | ||||
|  | ||||
| class_name Space | ||||
|  | ||||
| ## Scaling of pixel to 3d space coordinates. | ||||
| @export var unit_scale: float = 0.01 | ||||
|  | ||||
|  | ||||
| func generate_geometry() -> Node3D: | ||||
| 	var root := Node3D.new() | ||||
|  | ||||
| 	for child in get_children(): | ||||
| 		if child is SpaceRegion: | ||||
| 			var geometry = child.generate_geometry(self) | ||||
| 			root.add_child(geometry) | ||||
|  | ||||
| 	return root | ||||
|  | ||||
|  | ||||
| func get_spawn_point() -> Vector3: | ||||
| 	for child in get_children(): | ||||
| 		if child is SpaceSpawn: | ||||
| 			return child.space_position(self) | ||||
|  | ||||
| 	return Vector3.ZERO | ||||
							
								
								
									
										6
									
								
								Scripts/Space/SpaceEntity.gd
									
									
									
									
									
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										6
									
								
								Scripts/Space/SpaceEntity.gd
									
									
									
									
									
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| extends Node2D | ||||
| ## Base class for items to be placed in Space. | ||||
| ## | ||||
|  | ||||
| class_name SpaceEntity | ||||
|  | ||||
							
								
								
									
										64
									
								
								Scripts/Space/SpaceRegion.gd
									
									
									
									
									
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										64
									
								
								Scripts/Space/SpaceRegion.gd
									
									
									
									
									
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| extends SpaceEntity | ||||
|  | ||||
| class_name SpaceRegion | ||||
|  | ||||
|  | ||||
| @export var elevation: float = 0.0 | ||||
| @export var height: float = 100.0 | ||||
|  | ||||
|  | ||||
| func generate_geometry(space: Space) -> Node3D: | ||||
| 	var geometry := MeshInstance3D.new() | ||||
| 	geometry.name = name | ||||
|  | ||||
| 	var polygon = self.polygon | ||||
| 	var polygon_pairs = Array() | ||||
| 	for i in range(-1, polygon.size() - 1): | ||||
| 		polygon_pairs.append([polygon[i], polygon[i+1]]) | ||||
|  | ||||
| 	var vertices = PackedVector3Array() | ||||
| 	var uvs = PackedVector2Array() | ||||
| 	for line in polygon_pairs: | ||||
| 		vertices.append(Vector3( | ||||
| 			line[0][0] * space.unit_scale, elevation * space.unit_scale, | ||||
| 			line[0][1] * space.unit_scale | ||||
| 		)) | ||||
| 		vertices.append(Vector3( | ||||
| 			line[1][0] * space.unit_scale, (elevation + height) * space.unit_scale, | ||||
| 			line[1][1] * space.unit_scale, | ||||
| 		)) | ||||
| 		vertices.append(Vector3( | ||||
| 			line[1][0] * space.unit_scale, elevation * space.unit_scale, | ||||
| 			line[1][1] * space.unit_scale, | ||||
| 		)) | ||||
| 		vertices.append(Vector3( | ||||
| 			line[1][0] * space.unit_scale, (elevation + height) * space.unit_scale, | ||||
| 			line[1][1] * space.unit_scale, | ||||
| 		)) | ||||
| 		vertices.append(Vector3( | ||||
| 			line[0][0] * space.unit_scale, elevation * space.unit_scale, | ||||
| 			line[0][1] * space.unit_scale, | ||||
| 		)) | ||||
| 		vertices.append(Vector3( | ||||
| 			line[0][0] * space.unit_scale, (elevation + height) * space.unit_scale, | ||||
| 			line[0][1] * space.unit_scale, | ||||
| 		)) | ||||
| 		uvs.append(Vector2(0, 1)) | ||||
| 		uvs.append(Vector2(1, 0)) | ||||
| 		uvs.append(Vector2(1, 1)) | ||||
| 		uvs.append(Vector2(1, 0)) | ||||
| 		uvs.append(Vector2(0, 1)) | ||||
| 		uvs.append(Vector2(0, 0)) | ||||
|  | ||||
| 	var arrays = Array() | ||||
| 	arrays.resize(Mesh.ARRAY_MAX) | ||||
| 	arrays[Mesh.ARRAY_VERTEX] = vertices | ||||
| 	arrays[Mesh.ARRAY_TEX_UV] = uvs | ||||
|  | ||||
| 	var mesh = ArrayMesh.new() | ||||
| 	mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays) | ||||
| 	mesh.surface_set_material(0, preload("res://Scenes/Material.tres")) | ||||
|  | ||||
| 	geometry.mesh = mesh | ||||
|  | ||||
| 	return geometry | ||||
							
								
								
									
										10
									
								
								Scripts/Space/SpaceSpawn.gd
									
									
									
									
									
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								Scripts/Space/SpaceSpawn.gd
									
									
									
									
									
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							| @@ -0,0 +1,10 @@ | ||||
| extends SpaceEntity | ||||
| ## Position for mob to be spawned in. | ||||
| ## | ||||
|  | ||||
| class_name SpaceSpawn | ||||
|  | ||||
|  | ||||
| func space_position(space: Space) -> Vector3: | ||||
| 	# todo: Get current region elevation | ||||
| 	return Vector3(position.x * space.unit_scale, 0, position.y * space.unit_scale) | ||||
							
								
								
									
										21
									
								
								Spaces/Dungeon.tscn
									
									
									
									
									
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								Spaces/Dungeon.tscn
									
									
									
									
									
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| [gd_scene load_steps=5 format=3 uid="uid://deff7lt34nj0h"] | ||||
|  | ||||
| [ext_resource type="Script" path="res://Scripts/Space/Space.gd" id="1_ckp7u"] | ||||
| [ext_resource type="Script" path="res://Scripts/Space/SpaceRegion.gd" id="2_s3h7s"] | ||||
| [ext_resource type="Texture2D" uid="uid://h0skytm8grcu" path="res://icon.svg" id="3_7vff1"] | ||||
| [ext_resource type="Script" path="res://Scripts/Space/SpaceSpawn.gd" id="4_rhl23"] | ||||
|  | ||||
| [node name="Dungeon" type="Node2D"] | ||||
| script = ExtResource("1_ckp7u") | ||||
|  | ||||
| [node name="Room" type="Polygon2D" parent="."] | ||||
| position = Vector2(-30, -8) | ||||
| polygon = PackedVector2Array(30, 72, 262, 32, 497, 192, 286, 328, 94, 264) | ||||
| script = ExtResource("2_s3h7s") | ||||
|  | ||||
| [node name="Spawn" type="Sprite2D" parent="."] | ||||
| position = Vector2(72, 104) | ||||
| rotation = 0.159622 | ||||
| scale = Vector2(0.25, 0.25) | ||||
| texture = ExtResource("3_7vff1") | ||||
| script = ExtResource("4_rhl23") | ||||
							
								
								
									
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								icon.svg
									
									
									
									
									
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								icon.svg
									
									
									
									
									
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| <svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z" fill="#478cbf"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg> | ||||
| After Width: | Height: | Size: 949 B | 
							
								
								
									
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								icon.svg.import
									
									
									
									
									
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								icon.svg.import
									
									
									
									
									
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| [remap] | ||||
|  | ||||
| importer="texture" | ||||
| type="CompressedTexture2D" | ||||
| uid="uid://h0skytm8grcu" | ||||
| path.s3tc="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex" | ||||
| metadata={ | ||||
| "imported_formats": ["s3tc_bptc"], | ||||
| "vram_texture": true | ||||
| } | ||||
|  | ||||
| [deps] | ||||
|  | ||||
| source_file="res://icon.svg" | ||||
| dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex"] | ||||
|  | ||||
| [params] | ||||
|  | ||||
| compress/mode=2 | ||||
| compress/high_quality=false | ||||
| compress/lossy_quality=0.7 | ||||
| compress/hdr_compression=1 | ||||
| compress/normal_map=0 | ||||
| compress/channel_pack=0 | ||||
| mipmaps/generate=true | ||||
| mipmaps/limit=-1 | ||||
| roughness/mode=0 | ||||
| roughness/src_normal="" | ||||
| process/fix_alpha_border=true | ||||
| process/premult_alpha=false | ||||
| process/normal_map_invert_y=false | ||||
| process/hdr_as_srgb=false | ||||
| process/hdr_clamp_exposure=false | ||||
| process/size_limit=0 | ||||
| detect_3d/compress_to=0 | ||||
| svg/scale=1.0 | ||||
| editor/scale_with_editor_scale=false | ||||
| editor/convert_colors_with_editor_theme=false | ||||
							
								
								
									
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								project.godot
									
									
									
									
									
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								project.godot
									
									
									
									
									
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| ; Engine configuration file. | ||||
| ; It's best edited using the editor UI and not directly, | ||||
| ; since the parameters that go here are not all obvious. | ||||
| ; | ||||
| ; Format: | ||||
| ;   [section] ; section goes between [] | ||||
| ;   param=value ; assign values to parameters | ||||
|  | ||||
| config_version=5 | ||||
|  | ||||
| [application] | ||||
|  | ||||
| config/name="Salesman" | ||||
| run/main_scene="res://Scenes/Main.tscn" | ||||
| config/features=PackedStringArray("4.2", "GL Compatibility") | ||||
| config/icon="res://icon.svg" | ||||
|  | ||||
| [editor_plugins] | ||||
|  | ||||
| enabled=PackedStringArray() | ||||
|  | ||||
| [rendering] | ||||
|  | ||||
| renderer/rendering_method="gl_compatibility" | ||||
| renderer/rendering_method.mobile="gl_compatibility" | ||||
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