proper handling of nesting in coordinates
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59384ce345
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8908b51103
@ -3,19 +3,20 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://eempmja460l5"
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path="res://.godot/imported/Stone_11-128x128.png-74289798a2555c4732a5c0fbe1b7230c.ctex"
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path.s3tc="res://.godot/imported/Stone_11-128x128.png-74289798a2555c4732a5c0fbe1b7230c.s3tc.ctex"
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://Art/Stone_11-128x128.png"
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dest_files=["res://.godot/imported/Stone_11-128x128.png-74289798a2555c4732a5c0fbe1b7230c.ctex"]
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dest_files=["res://.godot/imported/Stone_11-128x128.png-74289798a2555c4732a5c0fbe1b7230c.s3tc.ctex"]
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[params]
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compress/mode=0
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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@ -22,8 +22,13 @@ func generate_geometry() -> Node3D:
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func get_spawn_point() -> Vector3:
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for child in get_children():
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if child is SpaceSpawn:
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return child.space_position(self)
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var stack := [self]
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while stack:
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var node = stack.pop_front()
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for child in node.get_children():
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if child is SpaceSpawn:
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return child.space_position(self)
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stack.push_back(child)
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return Vector3.ZERO
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@ -1,7 +1,10 @@
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@tool
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extends SpaceEntity
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class_name SpaceRegion
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## Classic 2.5D sector beauty.
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##
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class_name SpaceRegion
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@export var elevation: float = 0.0
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@export var height: float = 100.0
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@ -13,9 +16,19 @@ func generate_geometry(space: Space) -> Node3D:
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return _generate_geometry(space, true)
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func _process(delta):
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if Engine.is_editor_hint():
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self.texture = floor_texture
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func _generate_geometry(space: Space, looked_from_inside: bool) -> Node3D:
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var geometry := MeshInstance3D.new()
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geometry.name = name
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geometry.position = Vector3(
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position.x * space.unit_scale,
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0,
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position.y * space.unit_scale,
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)
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var mesh := ArrayMesh.new()
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mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, _generate_wall_arrays(space, looked_from_inside))
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@ -7,4 +7,4 @@ class_name SpaceSpawn
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func space_position(space: Space) -> Vector3:
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# todo: Get current region elevation
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return Vector3(position.x * space.unit_scale, 0, position.y * space.unit_scale)
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return Vector3(global_position.x * space.unit_scale, 0, global_position.y * space.unit_scale)
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@ -1,33 +1,35 @@
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[gd_scene load_steps=8 format=3 uid="uid://deff7lt34nj0h"]
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[gd_scene load_steps=7 format=3 uid="uid://deff7lt34nj0h"]
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[ext_resource type="Script" path="res://Scripts/Space/Space.gd" id="1_ckp7u"]
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[ext_resource type="Script" path="res://Scripts/Space/SpaceRegion.gd" id="2_s3h7s"]
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[ext_resource type="Texture2D" uid="uid://h0skytm8grcu" path="res://icon.svg" id="3_7vff1"]
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[ext_resource type="Texture2D" uid="uid://icmmuqquxhq3" path="res://Art/Stone_06-128x128.png" id="3_ondo6"]
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[ext_resource type="Texture2D" uid="uid://buoupwtftxjse" path="res://Art/Stone_05-128x128.png" id="3_r08k8"]
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[ext_resource type="Texture2D" uid="uid://eempmja460l5" path="res://Art/Stone_11-128x128.png" id="4_mnswr"]
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[ext_resource type="Script" path="res://Scripts/Space/SpaceSpawn.gd" id="4_rhl23"]
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[node name="Dungeon" type="Node2D"]
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script = ExtResource("1_ckp7u")
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unit_scale = 0.02
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[node name="Room" type="Polygon2D" parent="."]
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position = Vector2(-30, -8)
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polygon = PackedVector2Array(30, 72, 262, 32, 497, 192, 286, 328, 94, 264)
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texture_repeat = 2
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position = Vector2(440, 136)
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texture = ExtResource("4_mnswr")
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polygon = PackedVector2Array(-104, -80, 40, -112, 128, -16, 328, -56, 360, 16, 176, 56, 32, 96, -80, 64)
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uv = PackedVector2Array(1.88, 5.28, 0.6, 1.44, 5.24, 0.64, 5.24, 0.64, 9.94, 3.84, 5.72, 6.56, 5.72, 6.56, 1.88, 5.28, 5.24, 0.64)
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script = ExtResource("2_s3h7s")
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wall_texture = ExtResource("3_ondo6")
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floor_texture = ExtResource("4_mnswr")
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[node name="Column" type="Polygon2D" parent="Room"]
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position = Vector2(78, -8)
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color = Color(0.665891, 0.820479, 1, 1)
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polygon = PackedVector2Array(222, 168, 272, 136, 318, 184, 294, 232, 230, 216)
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texture_repeat = 2
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polygon = PackedVector2Array(8, -40, 48, -64, 88, -24, 64, 0, 24, -8)
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uv = PackedVector2Array(1.88, 5.28, 0.6, 1.44, 5.24, 0.64, 5.24, 0.64, 9.94, 3.84, 5.72, 6.56, 5.72, 6.56, 1.88, 5.28, 5.24, 0.64)
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script = ExtResource("2_s3h7s")
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wall_texture = ExtResource("3_r08k8")
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floor_texture = ExtResource("3_r08k8")
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wall_texture = ExtResource("3_ondo6")
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[node name="Spawn" type="Sprite2D" parent="."]
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position = Vector2(72, 104)
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[node name="Spawn" type="Sprite2D" parent="Room"]
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position = Vector2(-48, 32)
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rotation = 0.159622
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scale = Vector2(0.25, 0.25)
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texture = ExtResource("3_7vff1")
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