proper handling of nesting in coordinates
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@ -1,33 +1,35 @@
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[gd_scene load_steps=8 format=3 uid="uid://deff7lt34nj0h"]
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[gd_scene load_steps=7 format=3 uid="uid://deff7lt34nj0h"]
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[ext_resource type="Script" path="res://Scripts/Space/Space.gd" id="1_ckp7u"]
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[ext_resource type="Script" path="res://Scripts/Space/SpaceRegion.gd" id="2_s3h7s"]
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[ext_resource type="Texture2D" uid="uid://h0skytm8grcu" path="res://icon.svg" id="3_7vff1"]
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[ext_resource type="Texture2D" uid="uid://icmmuqquxhq3" path="res://Art/Stone_06-128x128.png" id="3_ondo6"]
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[ext_resource type="Texture2D" uid="uid://buoupwtftxjse" path="res://Art/Stone_05-128x128.png" id="3_r08k8"]
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[ext_resource type="Texture2D" uid="uid://eempmja460l5" path="res://Art/Stone_11-128x128.png" id="4_mnswr"]
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[ext_resource type="Script" path="res://Scripts/Space/SpaceSpawn.gd" id="4_rhl23"]
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[node name="Dungeon" type="Node2D"]
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script = ExtResource("1_ckp7u")
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unit_scale = 0.02
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[node name="Room" type="Polygon2D" parent="."]
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position = Vector2(-30, -8)
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polygon = PackedVector2Array(30, 72, 262, 32, 497, 192, 286, 328, 94, 264)
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texture_repeat = 2
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position = Vector2(440, 136)
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texture = ExtResource("4_mnswr")
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polygon = PackedVector2Array(-104, -80, 40, -112, 128, -16, 328, -56, 360, 16, 176, 56, 32, 96, -80, 64)
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uv = PackedVector2Array(1.88, 5.28, 0.6, 1.44, 5.24, 0.64, 5.24, 0.64, 9.94, 3.84, 5.72, 6.56, 5.72, 6.56, 1.88, 5.28, 5.24, 0.64)
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script = ExtResource("2_s3h7s")
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wall_texture = ExtResource("3_ondo6")
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floor_texture = ExtResource("4_mnswr")
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[node name="Column" type="Polygon2D" parent="Room"]
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position = Vector2(78, -8)
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color = Color(0.665891, 0.820479, 1, 1)
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polygon = PackedVector2Array(222, 168, 272, 136, 318, 184, 294, 232, 230, 216)
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texture_repeat = 2
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polygon = PackedVector2Array(8, -40, 48, -64, 88, -24, 64, 0, 24, -8)
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uv = PackedVector2Array(1.88, 5.28, 0.6, 1.44, 5.24, 0.64, 5.24, 0.64, 9.94, 3.84, 5.72, 6.56, 5.72, 6.56, 1.88, 5.28, 5.24, 0.64)
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script = ExtResource("2_s3h7s")
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wall_texture = ExtResource("3_r08k8")
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floor_texture = ExtResource("3_r08k8")
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wall_texture = ExtResource("3_ondo6")
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[node name="Spawn" type="Sprite2D" parent="."]
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position = Vector2(72, 104)
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[node name="Spawn" type="Sprite2D" parent="Room"]
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position = Vector2(-48, 32)
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rotation = 0.159622
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scale = Vector2(0.25, 0.25)
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texture = ExtResource("3_7vff1")
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