floor meshing
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parent
77892c47e4
commit
d9cf3be232
BIN
Art/Stone_11-128x128.png
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BIN
Art/Stone_11-128x128.png
(Stored with Git LFS)
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34
Art/Stone_11-128x128.png.import
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34
Art/Stone_11-128x128.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://eempmja460l5"
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path="res://.godot/imported/Stone_11-128x128.png-74289798a2555c4732a5c0fbe1b7230c.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Art/Stone_11-128x128.png"
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dest_files=["res://.godot/imported/Stone_11-128x128.png-74289798a2555c4732a5c0fbe1b7230c.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -17,6 +17,28 @@ func _generate_geometry(space: Space, looked_from_inside: bool) -> Node3D:
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var geometry := MeshInstance3D.new()
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geometry.name = name
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var mesh := ArrayMesh.new()
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mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, _generate_wall_arrays(space, looked_from_inside))
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mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, _generate_floor_arrays(space))
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var wall_material := StandardMaterial3D.new()
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wall_material.albedo_texture = wall_texture
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mesh.surface_set_material(0, wall_material)
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var floor_material := StandardMaterial3D.new()
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floor_material.albedo_texture = floor_texture
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mesh.surface_set_material(1, floor_material)
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geometry.mesh = mesh
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for child in get_children():
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if child is SpaceRegion:
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geometry.add_child(child._generate_geometry(space, not looked_from_inside))
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return geometry
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func _generate_wall_arrays(space: Space, looked_from_inside: bool) -> Array:
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var polygon = self.polygon
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var polygon_pairs = Array()
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for i in range(-1, polygon.size() - 1):
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@ -32,21 +54,7 @@ func _generate_geometry(space: Space, looked_from_inside: bool) -> Node3D:
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arrays[Mesh.ARRAY_VERTEX] = vertices
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arrays[Mesh.ARRAY_TEX_UV] = uvs
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var mesh := ArrayMesh.new()
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mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
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var new_material := preload("res://Scenes/RegionMaterial.tres")
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new_material.albedo_texture = wall_texture
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mesh.surface_set_material(0, new_material)
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geometry.mesh = mesh
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for child in get_children():
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if child is SpaceRegion:
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geometry.add_child(child._generate_geometry(space, not looked_from_inside))
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return geometry
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return arrays
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func _push_line(space: Space,
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@ -79,3 +87,26 @@ func _push_line(space: Space,
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uvs.append(Vector2(1, 0))
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uvs.append(Vector2(0, 1))
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uvs.append(Vector2(0, 0))
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func _generate_floor_arrays(space: Space) -> Array:
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var triangulation := Geometry2D.triangulate_polygon(self.polygon)
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var vertices := PackedVector3Array()
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var uvs := PackedVector2Array()
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vertices.resize(triangulation.size())
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uvs.resize(triangulation.size())
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for i in range(triangulation.size()):
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vertices[i] = Vector3(
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self.polygon[triangulation[i]].x * space.unit_scale,
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elevation * space.unit_scale,
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self.polygon[triangulation[i]].y * space.unit_scale,
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)
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uvs[i] = self.polygon[triangulation[i]] * space.unit_scale
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var arrays := Array()
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arrays.resize(Mesh.ARRAY_MAX)
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arrays[Mesh.ARRAY_VERTEX] = vertices
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arrays[Mesh.ARRAY_TEX_UV] = uvs
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return arrays
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@ -1,10 +1,11 @@
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[gd_scene load_steps=7 format=3 uid="uid://deff7lt34nj0h"]
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[gd_scene load_steps=8 format=3 uid="uid://deff7lt34nj0h"]
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[ext_resource type="Script" path="res://Scripts/Space/Space.gd" id="1_ckp7u"]
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[ext_resource type="Script" path="res://Scripts/Space/SpaceRegion.gd" id="2_s3h7s"]
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[ext_resource type="Texture2D" uid="uid://h0skytm8grcu" path="res://icon.svg" id="3_7vff1"]
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[ext_resource type="Texture2D" uid="uid://icmmuqquxhq3" path="res://Art/Stone_06-128x128.png" id="3_ondo6"]
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[ext_resource type="Texture2D" uid="uid://buoupwtftxjse" path="res://Art/Stone_05-128x128.png" id="3_r08k8"]
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[ext_resource type="Texture2D" uid="uid://eempmja460l5" path="res://Art/Stone_11-128x128.png" id="4_mnswr"]
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[ext_resource type="Script" path="res://Scripts/Space/SpaceSpawn.gd" id="4_rhl23"]
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[node name="Dungeon" type="Node2D"]
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@ -15,7 +16,7 @@ position = Vector2(-30, -8)
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polygon = PackedVector2Array(30, 72, 262, 32, 497, 192, 286, 328, 94, 264)
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script = ExtResource("2_s3h7s")
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wall_texture = ExtResource("3_ondo6")
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floor_texture = ExtResource("3_r08k8")
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floor_texture = ExtResource("4_mnswr")
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[node name="Column" type="Polygon2D" parent="Room"]
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position = Vector2(78, -8)
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