specification of region wall texture, ability to have nested regions, unshaded region material
This commit is contained in:
parent
88af9b13d6
commit
77892c47e4
3
.gitattributes
vendored
Normal file
3
.gitattributes
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
# Normalize EOL for all files that Git considers text files.
|
||||
* text=auto eol=lf
|
||||
*.png filter=lfs diff=lfs merge=lfs -text
|
2
.gitignore
vendored
Normal file
2
.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
# Godot 4+ specific ignores
|
||||
.godot/
|
BIN
Art/Stone_05-128x128.png
(Stored with Git LFS)
Normal file
BIN
Art/Stone_05-128x128.png
(Stored with Git LFS)
Normal file
Binary file not shown.
35
Art/Stone_05-128x128.png.import
Normal file
35
Art/Stone_05-128x128.png.import
Normal file
@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://buoupwtftxjse"
|
||||
path.s3tc="res://.godot/imported/Stone_05-128x128.png-6e57d717d543c3c7c2a521569c0b2f7c.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Art/Stone_05-128x128.png"
|
||||
dest_files=["res://.godot/imported/Stone_05-128x128.png-6e57d717d543c3c7c2a521569c0b2f7c.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
BIN
Art/Stone_06-128x128.png
(Stored with Git LFS)
Normal file
BIN
Art/Stone_06-128x128.png
(Stored with Git LFS)
Normal file
Binary file not shown.
34
Art/Stone_06-128x128.png.import
Normal file
34
Art/Stone_06-128x128.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://icmmuqquxhq3"
|
||||
path="res://.godot/imported/Stone_06-128x128.png-1430bdd7db0c859489b2b90bbc7ac88e.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Art/Stone_06-128x128.png"
|
||||
dest_files=["res://.godot/imported/Stone_06-128x128.png-1430bdd7db0c859489b2b90bbc7ac88e.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
@ -1,7 +0,0 @@
|
||||
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://bb47mhgbxy3cw"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://h0skytm8grcu" path="res://icon.svg" id="1_2jq3x"]
|
||||
|
||||
[resource]
|
||||
albedo_texture = ExtResource("1_2jq3x")
|
||||
texture_filter = 1
|
8
Scenes/RegionMaterial.tres
Normal file
8
Scenes/RegionMaterial.tres
Normal file
@ -0,0 +1,8 @@
|
||||
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://bb47mhgbxy3cw"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://buoupwtftxjse" path="res://Art/Stone_05-128x128.png" id="1_cgxdm"]
|
||||
|
||||
[resource]
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("1_cgxdm")
|
||||
texture_filter = 0
|
@ -5,9 +5,15 @@ class_name SpaceRegion
|
||||
|
||||
@export var elevation: float = 0.0
|
||||
@export var height: float = 100.0
|
||||
@export var wall_texture: Texture2D
|
||||
@export var floor_texture: Texture2D
|
||||
|
||||
|
||||
func generate_geometry(space: Space) -> Node3D:
|
||||
return _generate_geometry(space, true)
|
||||
|
||||
|
||||
func _generate_geometry(space: Space, looked_from_inside: bool) -> Node3D:
|
||||
var geometry := MeshInstance3D.new()
|
||||
geometry.name = name
|
||||
|
||||
@ -19,46 +25,57 @@ func generate_geometry(space: Space) -> Node3D:
|
||||
var vertices = PackedVector3Array()
|
||||
var uvs = PackedVector2Array()
|
||||
for line in polygon_pairs:
|
||||
vertices.append(Vector3(
|
||||
line[0][0] * space.unit_scale, elevation * space.unit_scale,
|
||||
line[0][1] * space.unit_scale
|
||||
))
|
||||
vertices.append(Vector3(
|
||||
line[1][0] * space.unit_scale, (elevation + height) * space.unit_scale,
|
||||
line[1][1] * space.unit_scale,
|
||||
))
|
||||
vertices.append(Vector3(
|
||||
line[1][0] * space.unit_scale, elevation * space.unit_scale,
|
||||
line[1][1] * space.unit_scale,
|
||||
))
|
||||
vertices.append(Vector3(
|
||||
line[1][0] * space.unit_scale, (elevation + height) * space.unit_scale,
|
||||
line[1][1] * space.unit_scale,
|
||||
))
|
||||
vertices.append(Vector3(
|
||||
line[0][0] * space.unit_scale, elevation * space.unit_scale,
|
||||
line[0][1] * space.unit_scale,
|
||||
))
|
||||
vertices.append(Vector3(
|
||||
line[0][0] * space.unit_scale, (elevation + height) * space.unit_scale,
|
||||
line[0][1] * space.unit_scale,
|
||||
))
|
||||
uvs.append(Vector2(0, 1))
|
||||
uvs.append(Vector2(1, 0))
|
||||
uvs.append(Vector2(1, 1))
|
||||
uvs.append(Vector2(1, 0))
|
||||
uvs.append(Vector2(0, 1))
|
||||
uvs.append(Vector2(0, 0))
|
||||
_push_line(space, line, vertices, uvs, looked_from_inside)
|
||||
|
||||
var arrays = Array()
|
||||
var arrays := Array()
|
||||
arrays.resize(Mesh.ARRAY_MAX)
|
||||
arrays[Mesh.ARRAY_VERTEX] = vertices
|
||||
arrays[Mesh.ARRAY_TEX_UV] = uvs
|
||||
|
||||
var mesh = ArrayMesh.new()
|
||||
var mesh := ArrayMesh.new()
|
||||
mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
|
||||
mesh.surface_set_material(0, preload("res://Scenes/Material.tres"))
|
||||
|
||||
var new_material := preload("res://Scenes/RegionMaterial.tres")
|
||||
new_material.albedo_texture = wall_texture
|
||||
|
||||
mesh.surface_set_material(0, new_material)
|
||||
|
||||
geometry.mesh = mesh
|
||||
|
||||
for child in get_children():
|
||||
if child is SpaceRegion:
|
||||
geometry.add_child(child._generate_geometry(space, not looked_from_inside))
|
||||
|
||||
return geometry
|
||||
|
||||
|
||||
func _push_line(space: Space,
|
||||
line: Array,
|
||||
vertices: PackedVector3Array,
|
||||
uvs: PackedVector2Array,
|
||||
looked_from_inside: bool
|
||||
):
|
||||
var v0 := Vector3(
|
||||
line[0][0] * space.unit_scale, elevation * space.unit_scale,
|
||||
line[0][1] * space.unit_scale)
|
||||
var v1 := Vector3(
|
||||
line[1][0] * space.unit_scale, (elevation + height) * space.unit_scale,
|
||||
line[1][1] * space.unit_scale)
|
||||
var v2 := Vector3(
|
||||
line[1][0] * space.unit_scale, elevation * space.unit_scale,
|
||||
line[1][1] * space.unit_scale)
|
||||
var v3 := Vector3(
|
||||
line[0][0] * space.unit_scale, (elevation + height) * space.unit_scale,
|
||||
line[0][1] * space.unit_scale)
|
||||
|
||||
if looked_from_inside:
|
||||
vertices.append_array([v0, v1, v2, v1, v0, v3])
|
||||
else:
|
||||
vertices.append_array([v0, v2, v1, v1, v3, v0])
|
||||
|
||||
uvs.append(Vector2(0, 1))
|
||||
uvs.append(Vector2(1, 0))
|
||||
uvs.append(Vector2(1, 1))
|
||||
uvs.append(Vector2(1, 0))
|
||||
uvs.append(Vector2(0, 1))
|
||||
uvs.append(Vector2(0, 0))
|
||||
|
@ -1,8 +1,10 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://deff7lt34nj0h"]
|
||||
[gd_scene load_steps=7 format=3 uid="uid://deff7lt34nj0h"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/Space/Space.gd" id="1_ckp7u"]
|
||||
[ext_resource type="Script" path="res://Scripts/Space/SpaceRegion.gd" id="2_s3h7s"]
|
||||
[ext_resource type="Texture2D" uid="uid://h0skytm8grcu" path="res://icon.svg" id="3_7vff1"]
|
||||
[ext_resource type="Texture2D" uid="uid://icmmuqquxhq3" path="res://Art/Stone_06-128x128.png" id="3_ondo6"]
|
||||
[ext_resource type="Texture2D" uid="uid://buoupwtftxjse" path="res://Art/Stone_05-128x128.png" id="3_r08k8"]
|
||||
[ext_resource type="Script" path="res://Scripts/Space/SpaceSpawn.gd" id="4_rhl23"]
|
||||
|
||||
[node name="Dungeon" type="Node2D"]
|
||||
@ -12,6 +14,16 @@ script = ExtResource("1_ckp7u")
|
||||
position = Vector2(-30, -8)
|
||||
polygon = PackedVector2Array(30, 72, 262, 32, 497, 192, 286, 328, 94, 264)
|
||||
script = ExtResource("2_s3h7s")
|
||||
wall_texture = ExtResource("3_ondo6")
|
||||
floor_texture = ExtResource("3_r08k8")
|
||||
|
||||
[node name="Column" type="Polygon2D" parent="Room"]
|
||||
position = Vector2(78, -8)
|
||||
color = Color(0.665891, 0.820479, 1, 1)
|
||||
polygon = PackedVector2Array(222, 168, 272, 136, 318, 184, 294, 232, 230, 216)
|
||||
script = ExtResource("2_s3h7s")
|
||||
wall_texture = ExtResource("3_r08k8")
|
||||
floor_texture = ExtResource("3_r08k8")
|
||||
|
||||
[node name="Spawn" type="Sprite2D" parent="."]
|
||||
position = Vector2(72, 104)
|
||||
|
Loading…
Reference in New Issue
Block a user