GodotSectors/Scenes/RegionMaterial.tres

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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://bb47mhgbxy3cw"]
[ext_resource type="Texture2D" uid="uid://buoupwtftxjse" path="res://Art/Stone_05-128x128.png" id="1_cgxdm"]
[resource]
shading_mode = 0
albedo_texture = ExtResource("1_cgxdm")
texture_filter = 0