TileMapTileDescriptor and building of tileset from them
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9
scenes/tiles/Brickwall.tscn
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9
scenes/tiles/Brickwall.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://art/tiles/brickwall.png" type="Texture" id=1]
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[ext_resource path="res://nodes/TileMapTileDescriptor.gd" type="Script" id=2]
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[node name="Brickwall" type="Node"]
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script = ExtResource( 2 )
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texture = ExtResource( 1 )
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is_solid = true
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