Compare commits
2 Commits
29d68068ac
...
c7084f54d7
Author | SHA1 | Date | |
---|---|---|---|
|
c7084f54d7 | ||
|
582489fea7 |
@ -0,0 +1,3 @@
|
||||
source_md5="88802550c0ee17f57dfd0bd814e77811"
|
||||
dest_md5="64a5bb7ee98d59912ece658665687037"
|
||||
|
BIN
.import/brickwall.png-809cb096e36d6f38bdd0dc9250b08205.stex
Normal file
BIN
.import/brickwall.png-809cb096e36d6f38bdd0dc9250b08205.stex
Normal file
Binary file not shown.
BIN
art/tiles/brickwall.png
(Stored with Git LFS)
Normal file
BIN
art/tiles/brickwall.png
(Stored with Git LFS)
Normal file
Binary file not shown.
35
art/tiles/brickwall.png.import
Normal file
35
art/tiles/brickwall.png.import
Normal file
@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/brickwall.png-809cb096e36d6f38bdd0dc9250b08205.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/tiles/brickwall.png"
|
||||
dest_files=[ "res://.import/brickwall.png-809cb096e36d6f38bdd0dc9250b08205.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
22
nodes/4WayController.gd
Normal file
22
nodes/4WayController.gd
Normal file
@ -0,0 +1,22 @@
|
||||
extends TK_Controller
|
||||
class_name TK_4WayController
|
||||
|
||||
## Composable 4-way grid controller.
|
||||
## Depends on placement below some Node2D below some GridContext.
|
||||
|
||||
# todo: Network player aware.
|
||||
# todo: AI aware.
|
||||
|
||||
var _game_object: Node2D
|
||||
|
||||
func _enter_tree() -> void:
|
||||
_game_object = get_parent()
|
||||
|
||||
func _input(p_event: InputEvent):
|
||||
var direction := InputUtils.input_event_to_4way_direction(p_event)
|
||||
if direction == Vector2.ZERO:
|
||||
return
|
||||
|
||||
var cell = _context.local_position_to_context_position(_game_object.position)
|
||||
var new_cell = cell + direction
|
||||
_context.try_moving(_game_object, cell, new_cell)
|
@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://nodes/GridController.gd" type="Script" id=1]
|
||||
[ext_resource path="res://nodes/4WayController.gd" type="Script" id=1]
|
||||
|
||||
[node name="GridController" type="Node"]
|
||||
script = ExtResource( 1 )
|
18
nodes/Context.gd
Normal file
18
nodes/Context.gd
Normal file
@ -0,0 +1,18 @@
|
||||
tool
|
||||
extends Node2D
|
||||
class_name TK_Context
|
||||
|
||||
# todo: Abstract actions.
|
||||
# todo: Signal registration of GameObject actions.
|
||||
|
||||
func local_position_to_context_position(_p_position: Vector2) -> Vector2:
|
||||
push_error("Abstract class method is unimplemented")
|
||||
return Vector2.ZERO
|
||||
|
||||
func is_path_traversible(_p_from: Vector2, _p_to: Vector2) -> bool:
|
||||
push_error("Abstract class method is unimplemented")
|
||||
return false
|
||||
|
||||
func try_moving(_p_game_object: Node2D, _p_from: Vector2, _p_to: Vector2) -> bool:
|
||||
push_error("Abstract class method is unimplemented")
|
||||
return false
|
13
nodes/Controller.gd
Normal file
13
nodes/Controller.gd
Normal file
@ -0,0 +1,13 @@
|
||||
extends Node
|
||||
class_name TK_Controller
|
||||
|
||||
var _context: Node2D
|
||||
|
||||
func _enter_tree() -> void:
|
||||
_context = _get_context()
|
||||
|
||||
func _get_context() -> Node:
|
||||
var current := self.get_parent().get_parent()
|
||||
while not current is TK_Context:
|
||||
current = current.get_parent()
|
||||
return current
|
@ -4,7 +4,17 @@ class_name TK_FittingSprite
|
||||
|
||||
## A Sprite that is resized to absolute pixel size, no matter the texture.
|
||||
|
||||
export var target_size: Vector2 setget _set_target_size
|
||||
const NO_SIZE_SENTINEL = Vector2(-1, -1)
|
||||
|
||||
export var target_size: Vector2 = NO_SIZE_SENTINEL setget _set_target_size
|
||||
|
||||
# todo: Ask context about preferred sizing if there's any.
|
||||
func _enter_tree() -> void:
|
||||
# It's okay to fail here for non-grid contexts.
|
||||
if get_parent().get_parent().connect("cell_size_changed", self, "_update_cell_size"):
|
||||
_set_target_size(get_parent().get_parent().cell_size)
|
||||
elif target_size == NO_SIZE_SENTINEL:
|
||||
_set_target_size(texture.get_size())
|
||||
|
||||
func _set_target_size(p_size: Vector2) -> void:
|
||||
target_size = p_size
|
||||
@ -12,3 +22,6 @@ func _set_target_size(p_size: Vector2) -> void:
|
||||
|
||||
func _update_scale() -> void:
|
||||
scale = target_size / texture.get_size()
|
||||
|
||||
func _update_cell_size(_p_old_cell_size: Vector2, p_new_cell_size: Vector2) -> void:
|
||||
_set_target_size(p_new_cell_size)
|
||||
|
12
nodes/GameObject.gd
Normal file
12
nodes/GameObject.gd
Normal file
@ -0,0 +1,12 @@
|
||||
tool
|
||||
extends Node2D
|
||||
class_name TK_GameObject
|
||||
|
||||
func _ready() -> void:
|
||||
# It's okay to fail here for non-grid contexts.
|
||||
if get_parent().connect("cell_size_changed", self, "_update_cell_size"):
|
||||
pass
|
||||
|
||||
func _update_cell_size(p_old_cell_size: Vector2, p_new_cell_size: Vector2) -> void:
|
||||
var delta := p_new_cell_size / p_old_cell_size
|
||||
position *= delta
|
6
nodes/GameObject.tscn
Normal file
6
nodes/GameObject.tscn
Normal file
@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://nodes/GameObject.gd" type="Script" id=1]
|
||||
|
||||
[node name="GameObject" type="Node2D"]
|
||||
script = ExtResource( 1 )
|
@ -1,20 +1,33 @@
|
||||
extends Node2D
|
||||
tool
|
||||
extends TK_Context
|
||||
class_name TK_GridContext
|
||||
|
||||
## todo: Cell visualization.
|
||||
## todo: Integration of TileMap.
|
||||
|
||||
export var cell_size: Vector2 = Vector2(64, 64)
|
||||
export var cell_size: Vector2 = Vector2(64, 64) setget _set_cell_size
|
||||
|
||||
func position_to_cell_position(p_position: Vector2) -> Vector2:
|
||||
signal cell_size_changed(p_old_cell_size, p_new_cell_size)
|
||||
|
||||
func local_position_to_context_position(p_position: Vector2) -> Vector2:
|
||||
return p_position / cell_size
|
||||
|
||||
func is_cell_traversible(p_cell_position: Vector2) -> bool:
|
||||
func is_path_traversible(p_from: Vector2, p_to: Vector2) -> bool:
|
||||
# todo:
|
||||
return true
|
||||
|
||||
func try_moving(p_node: Node2D, p_cell_position: Vector2) -> bool:
|
||||
if not is_cell_traversible(p_cell_position):
|
||||
func try_moving(p_game_object: Node2D, p_from: Vector2, p_to: Vector2) -> bool:
|
||||
if not is_path_traversible(p_from, p_to):
|
||||
return false
|
||||
|
||||
p_node.position = cell_size * p_cell_position
|
||||
p_game_object.position = cell_size * p_to
|
||||
return true
|
||||
|
||||
func _set_cell_size(p_new_cell_size: Vector2) -> void:
|
||||
if p_new_cell_size.x == 0 or p_new_cell_size.y == 0:
|
||||
push_error("Cell size cannot be zero")
|
||||
return
|
||||
|
||||
var cell_size_cache = cell_size
|
||||
cell_size = p_new_cell_size
|
||||
emit_signal("cell_size_changed", cell_size_cache, p_new_cell_size)
|
||||
|
@ -1,30 +0,0 @@
|
||||
extends Node
|
||||
class_name TK_GridController
|
||||
|
||||
## Composable 4-way grid controller.
|
||||
## Depends on placement below some Node2D below some GridContext.
|
||||
|
||||
# todo: Turn-based logic context.
|
||||
|
||||
signal moved(p_new_cell_position)
|
||||
|
||||
var _grid_context_cache: Node2D
|
||||
|
||||
func _enter_tree() -> void:
|
||||
_grid_context_cache = _get_grid_context()
|
||||
|
||||
func _input(p_event: InputEvent):
|
||||
var direction := InputUtils.input_event_to_4way_direction(p_event)
|
||||
if direction == Vector2.ZERO:
|
||||
return
|
||||
|
||||
var cell = _grid_context_cache.position_to_cell_position(get_parent().position)
|
||||
var new_cell = cell + direction
|
||||
if _grid_context_cache.try_moving(get_parent(), new_cell):
|
||||
emit_signal("moved", new_cell)
|
||||
|
||||
func _get_grid_context() -> Node:
|
||||
var current := self.get_parent().get_parent()
|
||||
while current.name != "GridContext":
|
||||
current = current.get_parent()
|
||||
return current
|
17
nodes/TileMapObject.gd
Normal file
17
nodes/TileMapObject.gd
Normal file
@ -0,0 +1,17 @@
|
||||
tool
|
||||
extends TileMap
|
||||
|
||||
## Dictates whether tileset collision information should be exposed to game context.
|
||||
export var expose_collisions: bool = true
|
||||
|
||||
func _enter_tree() -> void:
|
||||
# It's okay to fail here for non-grid contexts.
|
||||
if get_parent().connect("cell_size_changed", self, "_update_cell_size"):
|
||||
_update_cell_size(get_parent().cell_size, get_parent().cell_size)
|
||||
|
||||
func _update_cell_size(_p_old_cell_size: Vector2, p_new_cell_size: Vector2) -> void:
|
||||
# We're assuming that all tile textures are of same dimensions.
|
||||
# todo: Diagnose mismatch by walking over all textures?
|
||||
var tileset_texture_size := tile_set.tile_get_texture(0).get_size()
|
||||
scale = p_new_cell_size / tileset_texture_size
|
||||
cell_size = p_new_cell_size / scale
|
@ -2,7 +2,7 @@ extends Node
|
||||
class_name TK_Arithmetic
|
||||
|
||||
static func float_mod(p_a: float, p_b: float) -> float:
|
||||
return p_a - (p_b * floor(p_a / p_b))
|
||||
return p_a - p_b * floor(p_a / p_b)
|
||||
|
||||
static func vector2_mod(p_a: Vector2, p_b: Vector2) -> Vector2:
|
||||
return p_a - (p_b * (p_a / p_b).floor())
|
||||
return p_a - p_b * (p_a / p_b).floor()
|
||||
|
@ -1,6 +1,6 @@
|
||||
extends Node
|
||||
|
||||
func input_event_to_4way_direction(p_event: InputEvent) -> Vector2:
|
||||
func input_event_to_8way_direction(p_event: InputEvent) -> Vector2:
|
||||
var result := Vector2.ZERO
|
||||
if p_event.is_action_pressed("move_down"):
|
||||
result.y += 1
|
||||
@ -11,3 +11,15 @@ func input_event_to_4way_direction(p_event: InputEvent) -> Vector2:
|
||||
if p_event.is_action_pressed("move_left"):
|
||||
result.x -= 1
|
||||
return result
|
||||
|
||||
func input_event_to_4way_direction(p_event: InputEvent) -> Vector2:
|
||||
if p_event.is_action_pressed("move_down") and not p_event.is_action_pressed("move_up"):
|
||||
return Vector2.DOWN
|
||||
elif p_event.is_action_pressed("move_up") and not p_event.is_action_pressed("move_down"):
|
||||
return Vector2.UP
|
||||
elif p_event.is_action_pressed("move_left") and not p_event.is_action_pressed("move_right"):
|
||||
return Vector2.LEFT
|
||||
elif p_event.is_action_pressed("move_right") and not p_event.is_action_pressed("move_left"):
|
||||
return Vector2.RIGHT
|
||||
else:
|
||||
return Vector2.ZERO
|
||||
|
@ -104,25 +104,40 @@ _global_script_classes=[ {
|
||||
"language": "GDScript",
|
||||
"path": "res://addons/Godoxel/Util.gd"
|
||||
}, {
|
||||
"base": "TK_Controller",
|
||||
"class": "TK_4WayController",
|
||||
"language": "GDScript",
|
||||
"path": "res://nodes/4WayController.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"class": "TK_Arithmetic",
|
||||
"language": "GDScript",
|
||||
"path": "res://nodes/singletons/Arithmetic.gd"
|
||||
}, {
|
||||
"base": "Node2D",
|
||||
"class": "TK_Context",
|
||||
"language": "GDScript",
|
||||
"path": "res://nodes/Context.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"class": "TK_Controller",
|
||||
"language": "GDScript",
|
||||
"path": "res://nodes/Controller.gd"
|
||||
}, {
|
||||
"base": "Sprite",
|
||||
"class": "TK_FittingSprite",
|
||||
"language": "GDScript",
|
||||
"path": "res://nodes/FittingSprite.gd"
|
||||
}, {
|
||||
"base": "Node2D",
|
||||
"class": "TK_GameObject",
|
||||
"language": "GDScript",
|
||||
"path": "res://nodes/GameObject.gd"
|
||||
}, {
|
||||
"base": "TK_Context",
|
||||
"class": "TK_GridContext",
|
||||
"language": "GDScript",
|
||||
"path": "res://nodes/GridContext.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"class": "TK_GridController",
|
||||
"language": "GDScript",
|
||||
"path": "res://nodes/GridController.gd"
|
||||
} ]
|
||||
_global_script_class_icons={
|
||||
"BrushPrefabs": "",
|
||||
@ -144,10 +159,13 @@ _global_script_class_icons={
|
||||
"GERainbow": "",
|
||||
"GERect": "",
|
||||
"GEUtils": "",
|
||||
"TK_4WayController": "",
|
||||
"TK_Arithmetic": "",
|
||||
"TK_Context": "",
|
||||
"TK_Controller": "",
|
||||
"TK_FittingSprite": "",
|
||||
"TK_GridContext": "",
|
||||
"TK_GridController": ""
|
||||
"TK_GameObject": "",
|
||||
"TK_GridContext": ""
|
||||
}
|
||||
|
||||
[application]
|
||||
@ -161,6 +179,12 @@ config/icon="res://icon.png"
|
||||
Arithmetic="*res://nodes/singletons/Arithmetic.gd"
|
||||
InputUtils="*res://nodes/singletons/InputUtils.gd"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/height=576
|
||||
window/stretch/mode="2d"
|
||||
window/stretch/aspect="keep"
|
||||
|
||||
[editor_plugins]
|
||||
|
||||
enabled=PoolStringArray( "res://addons/Godoxel/plugin.cfg" )
|
||||
|
@ -1,21 +1,82 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
[gd_scene load_steps=12 format=2]
|
||||
|
||||
[ext_resource path="res://nodes/FittingSprite.gd" type="Script" id=1]
|
||||
[ext_resource path="res://art/entities/fiend.png" type="Texture" id=2]
|
||||
[ext_resource path="res://nodes/GridController.gd" type="Script" id=3]
|
||||
[ext_resource path="res://nodes/4WayController.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://nodes/GridContext.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://nodes/GameObject.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://art/tiles/brickwall.png" type="Texture" id=6]
|
||||
[ext_resource path="res://nodes/TileMapObject.gd" type="Script" id=7]
|
||||
|
||||
[node name="Game" type="Node"]
|
||||
[sub_resource type="OccluderPolygon2D" id=2]
|
||||
polygon = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=3]
|
||||
points = PoolVector2Array( 16, 16, 0, 16, 0, 16, 16, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=4]
|
||||
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
|
||||
|
||||
[sub_resource type="TileSet" id=1]
|
||||
0/name = "brickwall.png 0"
|
||||
0/texture = ExtResource( 6 )
|
||||
0/tex_offset = Vector2( 0, 0 )
|
||||
0/modulate = Color( 1, 1, 1, 1 )
|
||||
0/region = Rect2( 0, 0, 16, 16 )
|
||||
0/tile_mode = 0
|
||||
0/occluder_offset = Vector2( 0, 0 )
|
||||
0/occluder = SubResource( 2 )
|
||||
0/navigation_offset = Vector2( 0, 0 )
|
||||
0/shape_offset = Vector2( 0, 0 )
|
||||
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
0/shape = SubResource( 3 )
|
||||
0/shape_one_way = false
|
||||
0/shape_one_way_margin = 1.0
|
||||
0/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 3 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 4 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
} ]
|
||||
0/z_index = 0
|
||||
|
||||
[node name="Gauntlet" type="Node"]
|
||||
|
||||
[node name="GridContext" parent="." instance=ExtResource( 4 )]
|
||||
|
||||
[node name="Fiend" type="Sprite" parent="GridContext"]
|
||||
position = Vector2( 128, 128 )
|
||||
[node name="TileMap" type="TileMap" parent="GridContext"]
|
||||
scale = Vector2( 4, 4 )
|
||||
tile_set = SubResource( 1 )
|
||||
cell_size = Vector2( 16, 16 )
|
||||
bake_navigation = true
|
||||
format = 1
|
||||
tile_data = PoolIntArray( 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 10, 0, 0, 11, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0, 65536, 0, 0, 65542, 0, 0, 65551, 0, 0, 131072, 0, 0, 131082, 0, 0, 131087, 0, 0, 196608, 0, 0, 196618, 0, 0, 196623, 0, 0, 262144, 0, 0, 262145, 0, 0, 262146, 0, 0, 262147, 0, 0, 262148, 0, 0, 262149, 0, 0, 262150, 0, 0, 262151, 0, 0, 262152, 0, 0, 262153, 0, 0, 262154, 0, 0, 262156, 0, 0, 262157, 0, 0, 262158, 0, 0, 262159, 0, 0, 327680, 0, 0, 327683, 0, 0, 327695, 0, 0, 393216, 0, 0, 393226, 0, 0, 393227, 0, 0, 393229, 0, 0, 393231, 0, 0, 458752, 0, 0, 458761, 0, 0, 458762, 0, 0, 458767, 0, 0, 524288, 0, 0, 524289, 0, 0, 524290, 0, 0, 524291, 0, 0, 524292, 0, 0, 524293, 0, 0, 524294, 0, 0, 524295, 0, 0, 524296, 0, 0, 524297, 0, 0, 524298, 0, 0, 524299, 0, 0, 524300, 0, 0, 524301, 0, 0, 524302, 0, 0, 524303, 0, 0 )
|
||||
script = ExtResource( 7 )
|
||||
|
||||
[node name="GameObject" parent="GridContext" instance=ExtResource( 5 )]
|
||||
position = Vector2( 384, 128 )
|
||||
|
||||
[node name="Visual" type="Sprite" parent="GridContext/GameObject"]
|
||||
scale = Vector2( 4, 4 )
|
||||
texture = ExtResource( 2 )
|
||||
centered = false
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_lock_": true
|
||||
}
|
||||
target_size = Vector2( 64, 64 )
|
||||
|
||||
[node name="GridController" type="Node" parent="GridContext/Fiend"]
|
||||
script = ExtResource( 3 )
|
||||
[node name="4WayController" parent="GridContext/GameObject" instance=ExtResource( 3 )]
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="GridContext/GameObject"]
|
||||
position = Vector2( 32, 32 )
|
||||
__meta__ = {
|
||||
"_edit_lock_": true
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user