2024-07-08 00:44:20 +00:00
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#include "ingame.h"
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#include "title.h"
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#include "scene.h"
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2024-07-08 06:46:12 +00:00
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#include "../../audio.h"
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2024-07-08 00:44:20 +00:00
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static void ingame_tick(struct state *state) {
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struct scene_ingame *scn = (struct scene_ingame *)state->scene;
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world_drawdef(scn->world);
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player_calc(scn->player);
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2024-07-08 15:13:33 +00:00
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2024-07-12 18:10:25 +00:00
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unfurl_triangle("/assets/player/baron-walk.png",
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(t_fvec3){ -1, -1, 0 },
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(t_fvec3){ 1, -1, 0 },
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(t_fvec3){ 1, 1, 0 },
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2024-07-10 16:15:28 +00:00
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(t_shvec2){ 0, 0 },
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2024-07-12 18:10:25 +00:00
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(t_shvec2){ 48, 0 },
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(t_shvec2){ 48, 48 });
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unfurl_triangle("/assets/player/baron-walk.png",
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(t_fvec3){ 1, 1, 0 },
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(t_fvec3){ -1, 1, 0 },
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(t_fvec3){ -1, -1, 0 },
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(t_shvec2){ 48, 48 },
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(t_shvec2){ 0, 48 },
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2024-07-10 16:15:28 +00:00
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(t_shvec2){ 0, 0 });
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2024-07-08 00:44:20 +00:00
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}
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static void ingame_end(struct state *state) {
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struct scene_ingame *scn = (struct scene_ingame *)state->scene;
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player_destroy(scn->player);
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world_destroy(scn->world);
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}
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struct scene *ingame_scene(struct state *state) {
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(void)state;
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struct scene_ingame *new_scene = ccalloc(1, sizeof *new_scene);
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new_scene->base.tick = ingame_tick;
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new_scene->base.end = ingame_end;
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new_scene->world = world_create();
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new_scene->player = player_create(new_scene->world);
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2024-07-08 15:00:38 +00:00
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play_audio_ex("music/repeat-test.xm", "soundtrack", (t_play_audio_args){
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2024-07-08 06:46:12 +00:00
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.volume = 0.8f,
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2024-07-08 15:00:38 +00:00
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.panning = -0.5f,
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.repeat = true,
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2024-07-08 06:46:12 +00:00
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});
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2024-07-08 00:44:20 +00:00
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return (struct scene *)new_scene;
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}
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