townengine/src/textures.c

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#include "private/textures.h"
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#include "config.h"
#include "util.h"
#include "textures.h"
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#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <physfs.h>
#include <physfsrwops.h>
#include <stb_ds.h>
#include <stb_rect_pack.h>
#include <stdbool.h>
#include <stdlib.h>
#include <stdio.h>
static SDL_Surface *image_to_surface(const char *path) {
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SDL_RWops *handle = PHYSFSRWOPS_openRead(path);
if (handle == NULL)
goto fail;
SDL_Surface *result = IMG_Load_RW(handle, true);
if (result == NULL)
goto fail;
SDL_SetSurfaceBlendMode(result, SDL_BLENDMODE_NONE);
SDL_SetSurfaceRLE(result, true);
return result;
fail:
CRY(path, "Failed to load image. Aborting...");
die_abruptly();
}
static GLuint new_gl_texture(void) {
GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glBindTexture(GL_TEXTURE_2D, 0);
return texture;
}
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/* adds a new, blank atlas surface to the cache */
static void add_new_atlas(struct texture_cache *cache) {
SDL_PixelFormat *native_format =
SDL_AllocFormat(SDL_GetWindowPixelFormat(cache->window));
/* the window format won't have an alpha channel, so we figure this out */
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
uint32_t a_mask = 0x000000FF;
#else
uint32_t a_mask = 0xFF000000;
#endif
SDL_Surface *new_atlas = SDL_CreateRGBSurface(0,
TEXTURE_ATLAS_SIZE,
TEXTURE_ATLAS_SIZE,
TEXTURE_ATLAS_BIT_DEPTH,
native_format->Rmask,
native_format->Gmask,
native_format->Bmask,
a_mask);
SDL_FreeFormat(native_format);
SDL_SetSurfaceRLE(new_atlas, true);
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arrput(cache->atlas_surfaces, new_atlas);
arrput(cache->atlas_textures, new_gl_texture());
}
static void upload_texture_from_surface(GLuint texture, SDL_Surface *surface) {
Uint32 rmask, gmask, bmask, amask;
glBindTexture(GL_TEXTURE_2D, texture);
// glPixelStorei(GL_PACK_ALIGNMENT, 1);
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rmask = 0xff000000;
gmask = 0x00ff0000;
bmask = 0x0000ff00;
amask = 0x000000ff;
#else
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = 0xff000000;
#endif
/* TODO: don't do it if format is compatible */
SDL_Surface* intermediate = SDL_CreateRGBSurface(0,
surface->w, surface->h, 32, rmask, gmask, bmask, amask);
SDL_BlitSurface(surface, NULL, intermediate, NULL);
SDL_LockSurface(intermediate);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,
surface->w,
surface->h,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
intermediate->pixels);
SDL_UnlockSurface(intermediate);
SDL_FreeSurface(intermediate);
glBindTexture(GL_TEXTURE_2D, 0);
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}
static void recreate_current_atlas_texture(struct texture_cache *cache) {
/* TODO: figure out if SDL_UpdateTexture alone is faster than blitting */
SDL_Surface *atlas_surface = cache->atlas_surfaces[cache->atlas_index];
/* clear */
SDL_FillRect(atlas_surface, NULL, 0);
/* blit the texture surfaces onto the atlas */
for (size_t i = 0; i < shlenu(cache->hash); ++i) {
if (cache->hash[i].value.atlas_index != cache->atlas_index)
continue;
SDL_BlitSurface(cache->hash[i].value.data,
NULL,
atlas_surface,
&(SDL_Rect){
.x = cache->hash[i].value.srcrect.x,
.y = cache->hash[i].value.srcrect.y,
.w = cache->hash[i].value.srcrect.w,
.h = cache->hash[i].value.srcrect.h,
});
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}
/* texturize it! */
upload_texture_from_surface(cache->atlas_textures[cache->atlas_index], atlas_surface);
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}
/* uses the textures currently in the cache to create an array of stbrp_rects */
static stbrp_rect *create_rects_from_cache(struct texture_cache *cache) {
stbrp_rect *rects = NULL;
for (size_t i = 0; i < shlenu(cache->hash); ++i) {
SDL_Surface *surface_data = cache->hash[i].value.data;
stbrp_rect new_rect = {
.w = surface_data->w,
.h = surface_data->h,
};
arrput(rects, new_rect);
}
return rects;
}
/* returns an array which contains a _copy_ of every unpacked rect in rects. */
/* each of these copies will have their original index in rects saved in */
/* their `id` field, which is an int. */
static stbrp_rect *filter_unpacked_rects(stbrp_rect *rects) {
stbrp_rect *unpacked_rects = NULL;
for (size_t i = 0; i < arrlenu(rects); ++i) {
/* already packed */
if (rects[i].was_packed)
continue;
arrput(unpacked_rects, rects[i]);
/* stb_rect_pack mercifully gives you a free userdata int */
/* the index is saved there so the original array can be updated later */
unpacked_rects[arrlenu(unpacked_rects)-1].id = (int)i;
}
return unpacked_rects;
}
/* updates the original rects array with the data from packed_rects */
/* returns true if all rects were packed successfully */
static bool update_rects(struct texture_cache *cache, stbrp_rect *rects, stbrp_rect *packed_rects) {
/* !!! do not grow either of the arrays !!! */
/* the reallocation will try to reassign the array pointer, to no effect. */
/* see stb_ds.h */
bool packed_all = true;
for (size_t i = 0; i < arrlenu(packed_rects); ++i) {
/* we can check if any rects failed to be packed right here */
/* it's not ideal, but it avoids another iteration */
if (!packed_rects[i].was_packed) {
packed_all = false;
continue;
}
rects[packed_rects[i].id] = packed_rects[i];
/* while the order of the elements in the hash map is unknown to us, */
/* their equivalents in `rects` are in that same (unknown) order, which means */
/* we can use the index we had saved to find the original texture struct */
cache->hash[packed_rects[i].id].value.atlas_index = cache->atlas_index;
}
return packed_all;
}
/* updates the atlas location of every rect in the cache */
static void update_texture_rects_in_atlas(struct texture_cache *cache, stbrp_rect *rects) {
for (size_t i = 0; i < arrlenu(rects); ++i) {
cache->hash[i].value.srcrect = (t_rect) {
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.x = rects[i].x,
.y = rects[i].y,
.w = rects[i].w,
.h = rects[i].h,
};
}
}
void textures_cache_init(struct texture_cache *cache, SDL_Window *window) {
cache->window = window;
sh_new_arena(cache->hash);
cache->node_buffer = cmalloc(sizeof *cache->node_buffer * TEXTURE_ATLAS_SIZE);
add_new_atlas(cache);
recreate_current_atlas_texture(cache);
}
void textures_cache_deinit(struct texture_cache *cache) {
/* free atlas textures */
for (size_t i = 0; i < arrlenu(cache->atlas_textures); ++i) {
glDeleteTextures(1, &cache->atlas_textures[i]);
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}
arrfree(cache->atlas_textures);
/* free atlas surfaces */
for (size_t i = 0; i < arrlenu(cache->atlas_surfaces); ++i) {
SDL_FreeSurface(cache->atlas_surfaces[i]);
}
arrfree(cache->atlas_surfaces);
/* free cache hashes */
for (size_t i = 0; i < shlenu(cache->hash); ++i) {
SDL_FreeSurface(cache->hash[i].value.data);
}
shfree(cache->hash);
free(cache->node_buffer);
}
void textures_dump_atlases(struct texture_cache *cache) {
PHYSFS_mkdir("/dump");
const char string_template[] = "/dump/atlas%zd.png";
char buf[2048]; /* larger than will ever be necessary */
size_t i = 0;
for (; i < arrlenu(cache->atlas_surfaces); ++i) {
snprintf(buf, sizeof buf, string_template, i);
SDL_RWops *handle = PHYSFSRWOPS_openWrite(buf);
if (handle == NULL) {
CRY("Texture atlas dump failed.", "File could not be opened");
return;
}
IMG_SavePNG_RW(cache->atlas_surfaces[i], handle, true);
log_info("Dumped atlas %s", buf);
}
}
static t_texture_key textures_load(struct texture_cache *cache, const char *path) {
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/* no need to do anything if it was loaded already */
if (shgeti(cache->hash, path) >= 0)
return (t_texture_key){0};
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SDL_Surface *surface = image_to_surface(path);
struct texture new_texture = {0};
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new_texture.data = surface;
/* it's a "loner texture," it doesn't fit in an atlas so it's not in one */
if (surface->w > TEXTURE_ATLAS_SIZE || surface->h > TEXTURE_ATLAS_SIZE) {
new_texture.loner_texture = new_gl_texture();
upload_texture_from_surface(new_texture.loner_texture, surface);
new_texture.srcrect = (t_rect) { .w = surface->w, .h = surface->h };
shput(cache->hash, path, new_texture);
return (t_texture_key){ (int)shgeti(cache->hash, path) + 1 };
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} else {
new_texture.atlas_index = cache->atlas_index;
shput(cache->hash, path, new_texture);
cache->is_dirty = true;
return (t_texture_key){ (int)shgeti(cache->hash, path) + 1 };
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}
}
void textures_update_atlas(struct texture_cache *cache) {
if (!cache->is_dirty)
return;
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/* this function makes a lot more sense if you read stb_rect_pack.h */
stbrp_context pack_ctx; /* target info */
stbrp_init_target(&pack_ctx,
TEXTURE_ATLAS_SIZE,
TEXTURE_ATLAS_SIZE,
cache->node_buffer,
TEXTURE_ATLAS_SIZE);
stbrp_rect *rects = create_rects_from_cache(cache);
/* we have to keep packing, and creating atlases if necessary, */
/* until all rects have been packed. */
/* ideally, this will not iterate more than once. */
bool textures_remaining = true;
while (textures_remaining) {
stbrp_rect *rects_to_pack = filter_unpacked_rects(rects);
stbrp_pack_rects(&pack_ctx, rects_to_pack, (int)arrlen(rects_to_pack));
textures_remaining = !update_rects(cache, rects, rects_to_pack);
arrfree(rects_to_pack); /* got what we needed */
/* some textures couldn't be packed */
if (textures_remaining) {
update_texture_rects_in_atlas(cache, rects);
recreate_current_atlas_texture(cache);
/* need a new atlas for next time */
add_new_atlas(cache);
++cache->atlas_index;
}
};
update_texture_rects_in_atlas(cache, rects);
recreate_current_atlas_texture(cache);
cache->is_dirty = false;
arrfree(rects);
}
t_texture_key textures_get_key(struct texture_cache *cache, const char *path) {
/* hash tables are assumed to be stable, so we just return indices */
ptrdiff_t texture = shgeti(cache->hash, path);
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/* load it if it isn't */
if (texture == -1) {
return textures_load(cache, path);
} else
return (t_texture_key){ (int)texture + 1 };
}
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t_rect textures_get_srcrect(const struct texture_cache *cache, t_texture_key key) {
if (key.id != 0) {
return cache->hash[key.id - 1].value.srcrect;
} else {
CRY("Texture lookup failed.",
"Tried to get texture that isn't loaded.");
return (t_rect){ 0, 0, 0, 0 };
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}
}
t_rect textures_get_dims(const struct texture_cache *cache, t_texture_key key) {
if (key.id != 0) {
if (cache->hash[key.id - 1].value.loner_texture != 0)
return cache->hash[key.id - 1].value.srcrect;
else
return (t_rect){ .w = TEXTURE_ATLAS_SIZE, .h = TEXTURE_ATLAS_SIZE };
} else {
CRY("Texture lookup failed.",
"Tried to get texture that isn't loaded.");
return (t_rect){ 0, 0, 0, 0 };
}
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}
void textures_bind(const struct texture_cache *cache, t_texture_key key, GLenum target) {
if (key.id != 0) {
if (cache->hash[key.id - 1].value.loner_texture == 0)
glBindTexture(target, cache->atlas_textures[cache->hash[key.id - 1].value.atlas_index]);
else
glBindTexture(target, cache->hash[key.id - 1].value.loner_texture);
} else if (key.id == 0) {
CRY("Texture binding failed.",
"Tried to get texture that isn't loaded.");
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}
}
size_t textures_get_num_atlases(const struct texture_cache *cache) {
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return cache->atlas_index + 1;
}