townengine/apps/platformer/scenes/ingame.h

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#ifndef INGAME_H
#define INGAME_H
#include "twn_game_api.h"
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#include "../state.h"
#include "scene.h"
#include "../player.h"
#include "../world.h"
typedef struct SceneIngame {
Scene base;
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World *world;
Player *player;
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Camera cam;
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/* TODO: put this in a better place */
float yaw;
float pitch;
float roll;
} SceneIngame;
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Scene *ingame_scene(State *state);
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#endif