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2024-10-17 21:01:35 +03:00
apps finally properly implemented depth optimization for 2d 2024-10-14 15:31:56 +03:00
bin /bin/twn: load symbols from libgame.so 2024-10-13 22:51:48 +03:00
common-data twn_audio: rework interface 2024-10-07 15:21:44 +03:00
docs twn_util.h: separate internal things away, remove indirect includes in places 2024-10-12 21:16:25 +03:00
include remove alignas for twn_types.h, it looks to be just as performant and even more in cases i looked at 2024-10-16 02:32:04 +03:00
src work towards DeferredCommandDraw being universal, support for DeferredCommandDepthRange, rework of cirlce mesh (has a bug still), get_quad_element_buffer() now more general, as it should be with gl_any 2024-10-17 21:01:35 +03:00
third-party effort to have no warnings once again 2024-10-13 21:32:31 +03:00
.clangd rework of textures, finalization of basic opengl rendering 2024-07-14 16:04:12 +03:00
.gitattributes twn_skybox.c 2024-09-26 21:02:56 +03:00
.gitignore remove and ignore sublime files 2024-10-06 20:15:13 +03:00
CMakeLists.txt rendering: use sprite batching techniques for rect primitives, unite their render path 2024-10-14 11:46:07 +03:00
conanfile.py conanfile.py: update after a million years 2024-09-25 15:33:46 -03:00
hooks /tools/ -> /bin/, to have it in more common schema 2024-10-08 08:24:56 +03:00
shell_minimal.html partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target 2024-09-16 09:07:01 +03:00