fix variout memory leaks
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@ -60,6 +60,7 @@ SDL_Surface *textures_load_surface(const char *path) {
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int width, height, channels;
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void *image_mem = stbi_load_from_callbacks(&callbacks, &context, &width, &height, &channels, 0);
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SDL_FreeRW(handle);
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if (!image_mem)
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goto ERR_CANNOT_READ_IMAGE;
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