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139394c6de
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partial implementation of double buffered render
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2024-10-15 15:29:45 +03:00 |
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ffab6a3924
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cache font _files_ as well to avoid duplicate buffers
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2024-10-13 21:34:05 -03:00 |
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f96d521af2
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CMakeLists.txt: don't precompile stb_ds.h, precompile SDL.h
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2024-10-13 18:14:36 +03:00 |
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1a7322dccf
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twn_util.h: separate internal things away, remove indirect includes in places
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2024-10-12 21:16:25 +03:00 |
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667b599c19
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remove /include/twn_config.h, move defauls to relevant headers
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2024-10-11 20:21:02 +03:00 |
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ac74f39c03
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twn_text.c: discard empty inputs
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2024-10-07 23:40:57 +03:00 |
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ade1af12ca
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twn_rendering -> twn_draw
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2024-10-07 17:53:09 +03:00 |
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57fe5e8946
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implement game configuration file
this integrates https://github.com/cktan/tomlc99 into the repo as a dependency
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2024-10-01 12:48:42 +03:00 |
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078e68387b
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replace per-tick allocations in push_text with an arena/bump allocator
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2024-09-27 15:02:24 -03:00 |
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0fe1023667
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use SDL stdlib where possible
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2024-09-25 19:42:34 -03:00 |
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34a081fccd
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rename get_text_width() to text_get_width()
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2024-09-23 15:06:58 -03:00 |
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73bf92e706
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typedef & PascalCase for ALL structs and enums
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2024-09-23 14:43:16 -03:00 |
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16c96010dc
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finally compiling and running, text still needs rework
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2024-09-16 16:17:00 +03:00 |
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551d60ef85
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partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target
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2024-09-16 09:07:01 +03:00 |
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