Commit Graph

240 Commits

Author SHA1 Message Date
66678a27cf twn_textures.c: add debug hints about unportable texture dimensions 2024-09-23 09:35:46 +03:00
752dbaad8a CMakeLists.txt: quote the parameter in runner script 2024-09-23 08:57:21 +03:00
4de885fcdd it's not web. 2024-09-21 21:16:25 +03:00
2c2c4b9651 add gdb option in game launcher script 2024-09-21 21:14:25 +03:00
5caf736370 twn_rendering: m_sprite texture_origin changed for texture_region, stretched subregion work now 2024-09-21 20:07:05 +03:00
ddf0ef6a0c twn_util.c: use more appropriate SDL functions for intersect_(f)rect 2024-09-20 22:57:55 -03:00
e33a97294c twn_util.h: clarify behavior of null result pointer 2024-09-20 13:48:29 -03:00
074b290b3f that's not what they're called 2024-09-20 13:41:55 -03:00
999cb78358 rename intersect_(f)rect to overlap_(f)rect and add simplified functions with the old names 2024-09-20 13:39:37 -03:00
5cc36ab46c twn_input.c: fix scancode unbinding (ie make it actually work lol) 2024-09-20 12:39:37 -03:00
db11bb754e more IDE whatever thing 2024-09-20 12:35:44 -03:00
veclavtalica
8effcc0421 make baby windows work again 2024-09-18 20:36:00 +03:00
cf72287659 remove sublime-workspace file, lol 2024-09-18 19:02:25 +03:00
691d781827 text rendering over vertex arrays, rework fully done, finally 2024-09-18 19:01:43 +03:00
16c96010dc finally compiling and running, text still needs rework 2024-09-16 16:17:00 +03:00
551d60ef85 partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target 2024-09-16 09:07:01 +03:00
ca0305feab free texture data from stb_image 2024-08-27 14:48:08 +03:00
1952ab60ff use stb_image.h instead of SDL2_image 2024-08-27 14:45:26 +03:00
e1cba136a3 remove SDL2_ttf dependency 2024-08-27 13:54:53 +03:00
66c90181cd NO WARNINGS 2024-08-27 13:42:40 +03:00
93f61018cd no warnings from third parties 2024-08-27 13:24:15 +03:00
1bb33d3f34 update cmake to work with linux, plus some cleanup 2024-08-27 13:05:10 +03:00
veclavtalica
cee8d5f50f return status code from enter_loop 2024-08-27 00:55:44 +03:00
veclavtalica
2f36d9ea3c windows build compatibility, twn_game_object as abstraction for bridging game code and the engine 2024-08-27 00:33:37 +03:00
9892bf71dc add the text primitive, finally 2024-08-22 23:41:52 -03:00
0f03c18806 fix regression of build with no hot reload 2024-08-22 19:49:30 +03:00
d85d9880fb don't use texture_get_key path address optimization when compiled with hot reload support 2024-08-22 19:43:57 +03:00
9da92775bc generation of data archive from cmake solution 2024-08-22 18:36:04 +03:00
fa85fb8dd1 move compile_commands.json to project root directory 2024-08-22 06:38:31 +03:00
859ae8f91e use LD_LIBRARY_PATH rather than -rpath 2024-08-21 21:45:49 +03:00
192b3f150c add newline 2024-08-21 21:40:32 +03:00
ca3cda25df add bootstrapping shell script for purposes of setting --data-dir and cwd for LD_PATH=./ 2024-08-21 21:38:24 +03:00
9a3d7a9db3 reset texture path cache on reload 2024-08-21 18:00:27 +03:00
1a34f6416b fix .so placement and loading paths 2024-08-21 17:29:06 +03:00
e49d36a3b1 correct ordering of TOWNENGINE_HOT_RELOAD option for -fPIC 2024-08-21 17:04:03 +03:00
b89e0a03a6 ignore archives 2024-08-21 16:57:52 +03:00
d4d4544bb4 hot reloading and friends 2024-08-21 16:55:34 +03:00
08fd5970a1 slight restructure of CMakeLists 2024-08-20 17:50:50 +03:00
2126f3cddb cast ints to floats in terrain gen 2024-08-20 17:27:54 +03:00
e21ce4113b precompile glad.h and stb_ds.h headers 2024-08-20 17:25:01 +03:00
e34b39a039 remove physfs archive formats besides zip and 7z 2024-08-20 17:15:12 +03:00
24195ab560 properer int16_t to float scaling in .xm sampling 2024-08-20 17:07:34 +03:00
14a9915ce9 remove procgen, use stb_perlin 2024-08-19 19:19:22 +03:00
6ec72db2d4 don't free the surface lol 2024-08-01 04:09:54 +03:00
9d2aa9b9ba rename scale option to stretch 2024-08-01 01:25:23 +03:00
b35c02d884 new music ! 2024-08-01 00:58:16 +03:00
80ffc30075 texture_origin option for sprite rendering 2024-08-01 00:52:15 +03:00
374a9b9c58 repeating textures in sprite rendering 2024-08-01 00:23:32 +03:00
e4e2c203a1 todo note for render frame situation 2024-07-31 18:38:32 +03:00
71292a1995 main.c: proper fix for render frame drops 2024-07-31 18:24:21 +03:00