|
0b215acbdf
|
use t_frect for texture dimentions
|
2024-07-30 18:09:21 +03:00 |
|
|
cbd567c4cb
|
move and rename private/textures.h to textures/internal_api.h
|
2024-07-29 12:53:03 +03:00 |
|
|
3edd692771
|
automatic detenction of texture mode and batching based on it
|
2024-07-28 23:59:23 +03:00 |
|
|
5ddf0eb879
|
elf.c: section limit inference for linux, fixes for stb_ds.h hashing, more compilation flags
|
2024-07-28 01:44:39 +03:00 |
|
|
910e45a44b
|
rendering.c: fix sprite uv in batches, fix alpha blending of texture atlas
|
2024-07-27 17:55:57 +03:00 |
|
|
dfde000a3a
|
rendering.c: batching for sprites (blended vs unblended), separation of rendering submodules; textures.c: textures_get_atlas_id()
|
2024-07-27 15:10:49 +03:00 |
|
|
875af2a758
|
experimental: textures_get_key() caching for embedded in binary path strings
|
2024-07-19 23:44:29 +03:00 |
|
|
867dea1958
|
textures.c: remove by one offsetiing, use macro for validity checking
|
2024-07-19 23:38:10 +03:00 |
|
|
7218acb40b
|
textures.c: fix regressions for loner textures
|
2024-07-14 18:36:48 +03:00 |
|
|
bd53a931c0
|
rework of textures, finalization of basic opengl rendering
|
2024-07-14 16:04:12 +03:00 |
|
|
55d85399e9
|
full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI
|
2024-07-12 21:16:21 +03:00 |
|
|
b280243d30
|
work-in-progress for 3d triangle rendering
|
2024-07-10 19:15:28 +03:00 |
|
veclavtalica
|
206a5b7cad
|
awesome!!!
|
2024-07-08 03:44:20 +03:00 |
|