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3edd692771
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automatic detenction of texture mode and batching based on it
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2024-07-28 23:59:23 +03:00 |
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945b1d21fe
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add const qualifiers on color puns
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2024-07-28 22:23:28 +03:00 |
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8846e788b2
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aligned for vectorization commor primitives, uint32_t cast for color comparison in batch collection
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2024-07-28 22:17:53 +03:00 |
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b9188d8d8a
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rendering.c: sprite constant color that isn't just white only
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2024-07-28 16:25:25 +03:00 |
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20e33fe30d
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rendering.c: sprite batches with no color information when appropriate
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2024-07-28 16:06:47 +03:00 |
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ea4d12212c
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rendering.c: fast cos from sin calculation, with lossy fast_sqrt()
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2024-07-28 14:39:23 +03:00 |
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910e45a44b
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rendering.c: fix sprite uv in batches, fix alpha blending of texture atlas
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2024-07-27 17:55:57 +03:00 |
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79bc261ccd
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rendering.c: sprite rotation
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2024-07-27 16:55:38 +03:00 |
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687e42ddfd
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rendering.c: sprite texture flipping
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2024-07-27 15:44:34 +03:00 |
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c529e6ee4e
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rendering.c: correct-er order and settings of of 2d and 3d
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2024-07-27 15:35:49 +03:00 |
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dfde000a3a
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rendering.c: batching for sprites (blended vs unblended), separation of rendering submodules; textures.c: textures_get_atlas_id()
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2024-07-27 15:10:49 +03:00 |
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