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16c96010dc
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finally compiling and running, text still needs rework
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2024-09-16 16:17:00 +03:00 |
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551d60ef85
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partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target
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2024-09-16 09:07:01 +03:00 |
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1952ab60ff
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use stb_image.h instead of SDL2_image
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2024-08-27 14:45:26 +03:00 |
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e1cba136a3
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remove SDL2_ttf dependency
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2024-08-27 13:54:53 +03:00 |
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66c90181cd
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NO WARNINGS
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2024-08-27 13:42:40 +03:00 |
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93f61018cd
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no warnings from third parties
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2024-08-27 13:24:15 +03:00 |
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1bb33d3f34
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update cmake to work with linux, plus some cleanup
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2024-08-27 13:05:10 +03:00 |
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veclavtalica
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2f36d9ea3c
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windows build compatibility, twn_game_object as abstraction for bridging game code and the engine
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2024-08-27 00:33:37 +03:00 |
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9892bf71dc
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add the text primitive, finally
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2024-08-22 23:41:52 -03:00 |
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0f03c18806
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fix regression of build with no hot reload
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2024-08-22 19:49:30 +03:00 |
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9da92775bc
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generation of data archive from cmake solution
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2024-08-22 18:36:04 +03:00 |
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fa85fb8dd1
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move compile_commands.json to project root directory
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2024-08-22 06:38:31 +03:00 |
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859ae8f91e
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use LD_LIBRARY_PATH rather than -rpath
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2024-08-21 21:45:49 +03:00 |
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192b3f150c
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add newline
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2024-08-21 21:40:32 +03:00 |
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ca3cda25df
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add bootstrapping shell script for purposes of setting --data-dir and cwd for LD_PATH=./
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2024-08-21 21:38:24 +03:00 |
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1a34f6416b
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fix .so placement and loading paths
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2024-08-21 17:29:06 +03:00 |
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e49d36a3b1
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correct ordering of TOWNENGINE_HOT_RELOAD option for -fPIC
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2024-08-21 17:04:03 +03:00 |
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d4d4544bb4
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hot reloading and friends
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2024-08-21 16:55:34 +03:00 |
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08fd5970a1
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slight restructure of CMakeLists
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2024-08-20 17:50:50 +03:00 |
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e21ce4113b
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precompile glad.h and stb_ds.h headers
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2024-08-20 17:25:01 +03:00 |
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e34b39a039
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remove physfs archive formats besides zip and 7z
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2024-08-20 17:15:12 +03:00 |
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14a9915ce9
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remove procgen, use stb_perlin
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2024-08-19 19:19:22 +03:00 |
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veclavtalica
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e74cc6bf94
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remove symlink as windows is shit, src to townengine
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2024-07-30 22:31:18 +03:00 |
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94ce701dae
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perlin2d, sample terrain render
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2024-07-30 19:36:59 +03:00 |
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a4cb50687e
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private the texture.c/.h, remove vestigial circle hash table from ctx
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2024-07-30 18:31:38 +03:00 |
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a99cb340d8
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application separation
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2024-07-30 01:22:04 +03:00 |
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922e521867
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better access to townengine headers from any point in source tree
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2024-07-29 23:40:15 +03:00 |
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09f2f82d27
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separate game and townengine builds for reuse in tools
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2024-07-29 22:55:26 +03:00 |
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ff077c5d0d
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separation to vec.h, generic vector ops, camera class and its usage for spatial rendering
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2024-07-29 15:21:39 +03:00 |
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9181e43fcc
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rename to townengine
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2024-07-29 13:06:23 +03:00 |
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8846e788b2
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aligned for vectorization commor primitives, uint32_t cast for color comparison in batch collection
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2024-07-28 22:17:53 +03:00 |
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c9f4f85fce
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have avx enabled by default
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2024-07-28 21:47:57 +03:00 |
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c59708d619
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return CMakeLists.txt flags
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2024-07-28 13:33:29 +03:00 |
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5ddf0eb879
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elf.c: section limit inference for linux, fixes for stb_ds.h hashing, more compilation flags
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2024-07-28 01:44:39 +03:00 |
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b5c8f7100a
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-fsanitize=undefined
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2024-07-27 15:12:17 +03:00 |
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765e6bb8a0
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build: add -gc-sections for non-MSVC compilers
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2024-07-19 23:37:28 +03:00 |
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bd53a931c0
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rework of textures, finalization of basic opengl rendering
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2024-07-14 16:04:12 +03:00 |
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f98f9e1300
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creation of opengl 1.5 context, mixing of gl calls with sdl renderer
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2024-07-09 15:36:13 +03:00 |
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veclavtalica
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e1a3298398
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CMakeLists.txt: default to Debug build if not set
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2024-07-08 19:13:53 +03:00 |
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veclavtalica
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0eb851e7bf
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.xm playback
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2024-07-08 16:58:23 +03:00 |
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veclavtalica
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8a8f62dc25
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.ogg playback
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2024-07-08 09:55:28 +03:00 |
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veclavtalica
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adcf638e2a
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enable compile_commands for clangd
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2024-07-08 03:56:00 +03:00 |
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veclavtalica
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206a5b7cad
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awesome!!!
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2024-07-08 03:44:20 +03:00 |
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