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cf72287659
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remove sublime-workspace file, lol
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2024-09-18 19:02:25 +03:00 |
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691d781827
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text rendering over vertex arrays, rework fully done, finally
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2024-09-18 19:01:43 +03:00 |
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16c96010dc
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finally compiling and running, text still needs rework
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2024-09-16 16:17:00 +03:00 |
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551d60ef85
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partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target
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2024-09-16 09:07:01 +03:00 |
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ca0305feab
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free texture data from stb_image
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2024-08-27 14:48:08 +03:00 |
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1952ab60ff
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use stb_image.h instead of SDL2_image
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2024-08-27 14:45:26 +03:00 |
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e1cba136a3
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remove SDL2_ttf dependency
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2024-08-27 13:54:53 +03:00 |
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66c90181cd
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NO WARNINGS
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2024-08-27 13:42:40 +03:00 |
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93f61018cd
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no warnings from third parties
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2024-08-27 13:24:15 +03:00 |
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1bb33d3f34
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update cmake to work with linux, plus some cleanup
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2024-08-27 13:05:10 +03:00 |
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veclavtalica
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cee8d5f50f
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return status code from enter_loop
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2024-08-27 00:55:44 +03:00 |
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veclavtalica
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2f36d9ea3c
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windows build compatibility, twn_game_object as abstraction for bridging game code and the engine
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2024-08-27 00:33:37 +03:00 |
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9892bf71dc
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add the text primitive, finally
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2024-08-22 23:41:52 -03:00 |
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0f03c18806
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fix regression of build with no hot reload
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2024-08-22 19:49:30 +03:00 |
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d85d9880fb
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don't use texture_get_key path address optimization when compiled with hot reload support
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2024-08-22 19:43:57 +03:00 |
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9da92775bc
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generation of data archive from cmake solution
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2024-08-22 18:36:04 +03:00 |
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fa85fb8dd1
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move compile_commands.json to project root directory
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2024-08-22 06:38:31 +03:00 |
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859ae8f91e
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use LD_LIBRARY_PATH rather than -rpath
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2024-08-21 21:45:49 +03:00 |
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192b3f150c
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add newline
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2024-08-21 21:40:32 +03:00 |
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ca3cda25df
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add bootstrapping shell script for purposes of setting --data-dir and cwd for LD_PATH=./
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2024-08-21 21:38:24 +03:00 |
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9a3d7a9db3
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reset texture path cache on reload
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2024-08-21 18:00:27 +03:00 |
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1a34f6416b
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fix .so placement and loading paths
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2024-08-21 17:29:06 +03:00 |
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e49d36a3b1
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correct ordering of TOWNENGINE_HOT_RELOAD option for -fPIC
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2024-08-21 17:04:03 +03:00 |
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b89e0a03a6
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ignore archives
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2024-08-21 16:57:52 +03:00 |
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d4d4544bb4
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hot reloading and friends
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2024-08-21 16:55:34 +03:00 |
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08fd5970a1
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slight restructure of CMakeLists
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2024-08-20 17:50:50 +03:00 |
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2126f3cddb
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cast ints to floats in terrain gen
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2024-08-20 17:27:54 +03:00 |
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e21ce4113b
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precompile glad.h and stb_ds.h headers
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2024-08-20 17:25:01 +03:00 |
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e34b39a039
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remove physfs archive formats besides zip and 7z
|
2024-08-20 17:15:12 +03:00 |
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24195ab560
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properer int16_t to float scaling in .xm sampling
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2024-08-20 17:07:34 +03:00 |
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14a9915ce9
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remove procgen, use stb_perlin
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2024-08-19 19:19:22 +03:00 |
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6ec72db2d4
|
don't free the surface lol
|
2024-08-01 04:09:54 +03:00 |
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9d2aa9b9ba
|
rename scale option to stretch
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2024-08-01 01:25:23 +03:00 |
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b35c02d884
|
new music !
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2024-08-01 00:58:16 +03:00 |
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80ffc30075
|
texture_origin option for sprite rendering
|
2024-08-01 00:52:15 +03:00 |
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374a9b9c58
|
repeating textures in sprite rendering
|
2024-08-01 00:23:32 +03:00 |
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e4e2c203a1
|
todo note for render frame situation
|
2024-07-31 18:38:32 +03:00 |
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71292a1995
|
main.c: proper fix for render frame drops
|
2024-07-31 18:24:21 +03:00 |
|
veclavtalica
|
35b7c23d27
|
.gitignore: awareness of win-tool-dist
|
2024-07-31 14:59:47 +03:00 |
|
veclavtalica
|
5069104cdb
|
fix quad element buffer generation
|
2024-07-31 11:32:55 +03:00 |
|
veclavtalica
|
e74cc6bf94
|
remove symlink as windows is shit, src to townengine
|
2024-07-30 22:31:18 +03:00 |
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222b68c0a3
|
flickering fixed !
|
2024-07-31 01:12:45 +03:00 |
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b7eae98d0d
|
enjoy a new song !!!
|
2024-07-31 00:29:19 +03:00 |
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967ed0ea9b
|
no mouse change when not captured
|
2024-07-31 00:18:01 +03:00 |
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7f1efce310
|
get the flycam going already
|
2024-07-30 18:05:28 -03:00 |
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f00bae7cfc
|
use alpha test instead of blend for 3d
|
2024-07-30 23:57:39 +03:00 |
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8a66bc43e4
|
bypass of near/far planes for 2d case, hints for perspective correction, flat shading for 2d
|
2024-07-30 23:37:34 +03:00 |
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b12c5e31c3
|
fix dot product
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2024-07-30 21:56:23 +03:00 |
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ea664944bb
|
set depth range for 3d, flush 3d before starting with 2d
|
2024-07-30 21:43:08 +03:00 |
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81015b1079
|
limit framebuffer, no error context on release, catching init errors
|
2024-07-30 20:29:00 +03:00 |
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