|  | d4d4544bb4 | hot reloading and friends | 2024-08-21 16:55:34 +03:00 |  | 
			
				
					|  | 08fd5970a1 | slight restructure of CMakeLists | 2024-08-20 17:50:50 +03:00 |  | 
			
				
					|  | 2126f3cddb | cast ints to floats in terrain gen | 2024-08-20 17:27:54 +03:00 |  | 
			
				
					|  | e21ce4113b | precompile glad.h and stb_ds.h headers | 2024-08-20 17:25:01 +03:00 |  | 
			
				
					|  | e34b39a039 | remove physfs archive formats besides zip and 7z | 2024-08-20 17:15:12 +03:00 |  | 
			
				
					|  | 24195ab560 | properer int16_t to float scaling in .xm sampling | 2024-08-20 17:07:34 +03:00 |  | 
			
				
					|  | 14a9915ce9 | remove procgen, use stb_perlin | 2024-08-19 19:19:22 +03:00 |  | 
			
				
					|  | 6ec72db2d4 | don't free the surface lol | 2024-08-01 04:09:54 +03:00 |  | 
			
				
					|  | 9d2aa9b9ba | rename scale option to stretch | 2024-08-01 01:25:23 +03:00 |  | 
			
				
					|  | b35c02d884 | new music ! | 2024-08-01 00:58:16 +03:00 |  | 
			
				
					|  | 80ffc30075 | texture_origin option for sprite rendering | 2024-08-01 00:52:15 +03:00 |  | 
			
				
					|  | 374a9b9c58 | repeating textures in sprite rendering | 2024-08-01 00:23:32 +03:00 |  | 
			
				
					|  | e4e2c203a1 | todo note for render frame situation | 2024-07-31 18:38:32 +03:00 |  | 
			
				
					|  | 71292a1995 | main.c: proper fix for render frame drops | 2024-07-31 18:24:21 +03:00 |  | 
			
				
					| 
							
							
								 veclavtalica | 35b7c23d27 | .gitignore: awareness of win-tool-dist | 2024-07-31 14:59:47 +03:00 |  | 
			
				
					| 
							
							
								 veclavtalica | 5069104cdb | fix quad element buffer generation | 2024-07-31 11:32:55 +03:00 |  | 
			
				
					| 
							
							
								 veclavtalica | e74cc6bf94 | remove symlink as windows is shit, src to townengine | 2024-07-30 22:31:18 +03:00 |  | 
			
				
					|  | 222b68c0a3 | flickering fixed ! | 2024-07-31 01:12:45 +03:00 |  | 
			
				
					|  | b7eae98d0d | enjoy a new song !!! | 2024-07-31 00:29:19 +03:00 |  | 
			
				
					|  | 967ed0ea9b | no mouse change when not captured | 2024-07-31 00:18:01 +03:00 |  | 
			
				
					|  | 7f1efce310 | get the flycam going already | 2024-07-30 18:05:28 -03:00 |  | 
			
				
					|  | f00bae7cfc | use alpha test instead of blend for 3d | 2024-07-30 23:57:39 +03:00 |  | 
			
				
					|  | 8a66bc43e4 | bypass of near/far planes for 2d case, hints for perspective correction, flat shading for 2d | 2024-07-30 23:37:34 +03:00 |  | 
			
				
					|  | b12c5e31c3 | fix dot product | 2024-07-30 21:56:23 +03:00 |  | 
			
				
					|  | ea664944bb | set depth range for 3d, flush 3d before starting with 2d | 2024-07-30 21:43:08 +03:00 |  | 
			
				
					|  | 81015b1079 | limit framebuffer, no error context on release, catching init errors | 2024-07-30 20:29:00 +03:00 |  | 
			
				
					|  | 94ce701dae | perlin2d, sample terrain render | 2024-07-30 19:36:59 +03:00 |  | 
			
				
					|  | a4cb50687e | private the texture.c/.h, remove vestigial circle hash table from ctx | 2024-07-30 18:31:38 +03:00 |  | 
			
				
					|  | 2a8f4b1bdc | clean the t_ctx a bit | 2024-07-30 18:19:04 +03:00 |  | 
			
				
					|  | 7bfcb26352 | move applcation callback declarations to game_api.h to ease warnings | 2024-07-30 18:15:31 +03:00 |  | 
			
				
					|  | 0b215acbdf | use t_frect for texture dimentions | 2024-07-30 18:09:21 +03:00 |  | 
			
				
					|  | ea29f2c5f0 | working camera | 2024-07-30 18:05:05 +03:00 |  | 
			
				
					|  | 4a924cb2a9 | new option-based api for sprite issue | 2024-07-30 15:30:35 +03:00 |  | 
			
				
					|  | 06ce0eb13a | option macros | 2024-07-30 15:22:07 +03:00 |  | 
			
				
					|  | 142321d458 | fix indentation | 2024-07-30 03:16:46 +03:00 |  | 
			
				
					|  | e93d5eb863 | move and rename private/audio.h to audio/internal_api.h | 2024-07-30 03:16:46 +03:00 |  | 
			
				
					|  | a1752196ce | remove vestigial game.h's | 2024-07-30 03:16:27 +03:00 |  | 
			
				
					|  | c702bd5002 | audio.h: fix a volume blunder | 2024-07-30 01:31:05 +03:00 |  | 
			
				
					|  | a99cb340d8 | application separation | 2024-07-30 01:22:04 +03:00 |  | 
			
				
					|  | 922e521867 | better access to townengine headers from any point in source tree | 2024-07-29 23:40:15 +03:00 |  | 
			
				
					|  | 09f2f82d27 | separate game and townengine builds for reuse in tools | 2024-07-29 22:55:26 +03:00 |  | 
			
				
					|  | ff077c5d0d | separation to vec.h, generic vector ops, camera class and its usage for spatial rendering | 2024-07-29 15:21:39 +03:00 |  | 
			
				
					|  | 86d135281e | proper getting of window size on resize | 2024-07-29 14:01:46 +03:00 |  | 
			
				
					|  | 0697f845dd | move and rename private/rendering.h to rendering/internal_api.h | 2024-07-29 13:20:11 +03:00 |  | 
			
				
					|  | 9181e43fcc | rename to townengine | 2024-07-29 13:06:23 +03:00 |  | 
			
				
					|  | cbd567c4cb | move and rename private/textures.h to textures/internal_api.h | 2024-07-29 12:53:03 +03:00 |  | 
			
				
					|  | e8ff04b3e6 | rendering.c: non-square rotating sprites | 2024-07-29 12:43:46 +03:00 |  | 
			
				
					|  | 8a0f767002 | disable depth wirte for blended, less or equal depth func for seethrough | 2024-07-29 00:08:53 +03:00 |  | 
			
				
					|  | 3edd692771 | automatic detenction of texture mode and batching based on it | 2024-07-28 23:59:23 +03:00 |  | 
			
				
					|  | 945b1d21fe | add const qualifiers on color puns | 2024-07-28 22:23:28 +03:00 |  |