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dfde000a3a
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rendering.c: batching for sprites (blended vs unblended), separation of rendering submodules; textures.c: textures_get_atlas_id()
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2024-07-27 15:10:49 +03:00 |
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875af2a758
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experimental: textures_get_key() caching for embedded in binary path strings
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2024-07-19 23:44:29 +03:00 |
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867dea1958
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textures.c: remove by one offsetiing, use macro for validity checking
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2024-07-19 23:38:10 +03:00 |
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7218acb40b
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textures.c: fix regressions for loner textures
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2024-07-14 18:36:48 +03:00 |
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bd53a931c0
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rework of textures, finalization of basic opengl rendering
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2024-07-14 16:04:12 +03:00 |
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55d85399e9
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full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI
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2024-07-12 21:16:21 +03:00 |
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b280243d30
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work-in-progress for 3d triangle rendering
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2024-07-10 19:15:28 +03:00 |
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veclavtalica
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206a5b7cad
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awesome!!!
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2024-07-08 03:44:20 +03:00 |
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