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e4e2c203a1
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todo note for render frame situation
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2024-07-31 18:38:32 +03:00 |
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71292a1995
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main.c: proper fix for render frame drops
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2024-07-31 18:24:21 +03:00 |
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veclavtalica
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35b7c23d27
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.gitignore: awareness of win-tool-dist
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2024-07-31 14:59:47 +03:00 |
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veclavtalica
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5069104cdb
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fix quad element buffer generation
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2024-07-31 11:32:55 +03:00 |
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veclavtalica
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e74cc6bf94
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remove symlink as windows is shit, src to townengine
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2024-07-30 22:31:18 +03:00 |
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222b68c0a3
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flickering fixed !
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2024-07-31 01:12:45 +03:00 |
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b7eae98d0d
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enjoy a new song !!!
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2024-07-31 00:29:19 +03:00 |
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967ed0ea9b
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no mouse change when not captured
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2024-07-31 00:18:01 +03:00 |
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7f1efce310
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get the flycam going already
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2024-07-30 18:05:28 -03:00 |
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f00bae7cfc
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use alpha test instead of blend for 3d
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2024-07-30 23:57:39 +03:00 |
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8a66bc43e4
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bypass of near/far planes for 2d case, hints for perspective correction, flat shading for 2d
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2024-07-30 23:37:34 +03:00 |
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b12c5e31c3
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fix dot product
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2024-07-30 21:56:23 +03:00 |
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ea664944bb
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set depth range for 3d, flush 3d before starting with 2d
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2024-07-30 21:43:08 +03:00 |
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81015b1079
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limit framebuffer, no error context on release, catching init errors
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2024-07-30 20:29:00 +03:00 |
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94ce701dae
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perlin2d, sample terrain render
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2024-07-30 19:36:59 +03:00 |
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a4cb50687e
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private the texture.c/.h, remove vestigial circle hash table from ctx
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2024-07-30 18:31:38 +03:00 |
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2a8f4b1bdc
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clean the t_ctx a bit
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2024-07-30 18:19:04 +03:00 |
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7bfcb26352
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move applcation callback declarations to game_api.h to ease warnings
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2024-07-30 18:15:31 +03:00 |
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0b215acbdf
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use t_frect for texture dimentions
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2024-07-30 18:09:21 +03:00 |
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ea29f2c5f0
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working camera
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2024-07-30 18:05:05 +03:00 |
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4a924cb2a9
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new option-based api for sprite issue
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2024-07-30 15:30:35 +03:00 |
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06ce0eb13a
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option macros
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2024-07-30 15:22:07 +03:00 |
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142321d458
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fix indentation
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2024-07-30 03:16:46 +03:00 |
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e93d5eb863
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move and rename private/audio.h to audio/internal_api.h
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2024-07-30 03:16:46 +03:00 |
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a1752196ce
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remove vestigial game.h's
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2024-07-30 03:16:27 +03:00 |
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c702bd5002
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audio.h: fix a volume blunder
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2024-07-30 01:31:05 +03:00 |
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a99cb340d8
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application separation
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2024-07-30 01:22:04 +03:00 |
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922e521867
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better access to townengine headers from any point in source tree
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2024-07-29 23:40:15 +03:00 |
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09f2f82d27
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separate game and townengine builds for reuse in tools
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2024-07-29 22:55:26 +03:00 |
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ff077c5d0d
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separation to vec.h, generic vector ops, camera class and its usage for spatial rendering
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2024-07-29 15:21:39 +03:00 |
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86d135281e
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proper getting of window size on resize
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2024-07-29 14:01:46 +03:00 |
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0697f845dd
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move and rename private/rendering.h to rendering/internal_api.h
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2024-07-29 13:20:11 +03:00 |
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9181e43fcc
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rename to townengine
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2024-07-29 13:06:23 +03:00 |
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cbd567c4cb
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move and rename private/textures.h to textures/internal_api.h
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2024-07-29 12:53:03 +03:00 |
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e8ff04b3e6
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rendering.c: non-square rotating sprites
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2024-07-29 12:43:46 +03:00 |
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8a0f767002
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disable depth wirte for blended, less or equal depth func for seethrough
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2024-07-29 00:08:53 +03:00 |
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3edd692771
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automatic detenction of texture mode and batching based on it
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2024-07-28 23:59:23 +03:00 |
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945b1d21fe
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add const qualifiers on color puns
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2024-07-28 22:23:28 +03:00 |
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8846e788b2
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aligned for vectorization commor primitives, uint32_t cast for color comparison in batch collection
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2024-07-28 22:17:53 +03:00 |
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c9f4f85fce
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have avx enabled by default
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2024-07-28 21:47:57 +03:00 |
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bf65f83806
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Merge pull request 'opengl moment' (#1) from opengl into main
Reviewed-on: wanp/salesman#1
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2024-07-28 14:50:35 +00:00 |
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b9188d8d8a
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rendering.c: sprite constant color that isn't just white only
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2024-07-28 16:25:25 +03:00 |
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20e33fe30d
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rendering.c: sprite batches with no color information when appropriate
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2024-07-28 16:06:47 +03:00 |
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ea4d12212c
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rendering.c: fast cos from sin calculation, with lossy fast_sqrt()
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2024-07-28 14:39:23 +03:00 |
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c59708d619
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return CMakeLists.txt flags
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2024-07-28 13:33:29 +03:00 |
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bbcc49d925
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let there be light.png
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2024-07-28 01:44:52 +03:00 |
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5ddf0eb879
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elf.c: section limit inference for linux, fixes for stb_ds.h hashing, more compilation flags
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2024-07-28 01:44:39 +03:00 |
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36dcf14db7
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resize viewport of window maximization/minimization
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2024-07-27 18:01:45 +03:00 |
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910e45a44b
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rendering.c: fix sprite uv in batches, fix alpha blending of texture atlas
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2024-07-27 17:55:57 +03:00 |
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f5ba4a75bd
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rendering.c: only update opengl viewport once it's actually changed
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2024-07-27 17:10:08 +03:00 |
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