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6 Commits

Author SHA1 Message Date
veclavtalica
898c11bbdf /share/twn_api.json: add draw_line 2025-02-01 13:47:35 +03:00
veclavtalica
aeabb17f86 create /apps/temapltes/ structure, clean up cmake files to use directory name for binary name directly 2025-02-01 13:47:17 +03:00
veclavtalica
24e8dc052d fixes 2025-01-31 05:11:10 +03:00
veclavtalica
3f264ca0ad remove busted free 2025-01-31 02:52:33 +03:00
veclavtalica
a7557fceb4 Merge remote-tracking branch 'origin/main' 2025-01-31 02:49:33 +03:00
veclavtalica
2e29cfcfe2 dmon license 2025-01-30 04:33:24 +03:00
15 changed files with 142 additions and 10 deletions

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@ -27,7 +27,6 @@ static void title_tick(State *state) {
size_t text_str_len = snprintf(NULL, 0, "%llu", (unsigned long long)state->ctx->frame_number) + 1;
char *text_str = malloc(text_str_len);
snprintf(text_str, text_str_len, "%llu", (unsigned long long)state->ctx->frame_number);
free(text_str);
const char *font = "fonts/kenney-pixel.ttf";
float text_h = 32;

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@ -1,6 +1,5 @@
cmake_minimum_required(VERSION 3.21)
project(template LANGUAGES C)
project(twngame LANGUAGES C)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug)
@ -13,4 +12,5 @@ set(SOURCE_FILES
state.h
)
use_townengine(${PROJECT_NAME} "${SOURCE_FILES}" ${CMAKE_CURRENT_SOURCE_DIR})
cmake_path(GET CMAKE_SOURCE_DIR STEM LAST_ONLY GAME_PROJECT_NAME)
use_townengine(${GAME_PROJECT_NAME} "${SOURCE_FILES}" ${CMAKE_CURRENT_SOURCE_DIR})

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@ -1,7 +1,7 @@
#include "twn_game_api.h"
#include "state.h"
#include <malloc.h>
#include <stdlib.h>
void game_tick(void) {
@ -10,7 +10,7 @@ void game_tick(void) {
if (ctx.initialization_needed) {
/* application data could be stored in ctx.udata and retrieved anywhere */
if (!ctx.udata)
ctx.udata = ccalloc(1, sizeof (struct state));
ctx.udata = calloc(1, sizeof (struct state));
}
/* a lot of data is accessible from `ctx`, look into `townengine/context.h` for more */

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@ -0,0 +1,8 @@
cmake_minimum_required(VERSION 3.21)
project(twngame LANGUAGES C)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug)
endif()
add_subdirectory($ENV{TWNROOT}/apps/twnlua ${CMAKE_CURRENT_BINARY_DIR}/twnlua)

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@ -0,0 +1,8 @@
-- called every frame, with constant delta time
function game_tick()
-- ctx.initialization_needed is true first frame and every time dynamic reload is performed
if ctx.initialization_needed then
-- ctx.udata persists on reload
ctx.udata = {}
end
end

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@ -0,0 +1,53 @@
---@type { frame_number: number, frame_duration: number, fog_density: number, fog_color: { r: number, g: number, b: number, a: number }, resolution: { x: number, y: number }, mouse_position: { x: number, y: number }, mouse_movement: { x: number, y: number }, random_seed: number, debug: boolean, initialization_needed: boolean, mouse_capture: boolean, udata: table }
ctx = nil
---@alias Control '"A"'|'"B"'|'"C"'|'"D"'|'"E"'|'"F"'|'"G"'|'"H"'|'"I"'|'"J"'|'"K"'|'"L"'|'"M"'|'"N"'|'"O"'|'"P"'|'"Q"'|'"R"'|'"S"'|'"T"'|'"U"'|'"V"'|'"W"'|'"X"'|'"Y"'|'"Z"'|'"1"'|'"2"'|'"3"'|'"4"'|'"5"'|'"6"'|'"7"'|'"8"'|'"9"'|'"0"'|'"RETURN"'|'"ESCAPE"'|'"BACKSPACE"'|'"TAB"'|'"SPACE"'|'"MINUS"'|'"EQUALS"'|'"LEFTBRACKET"'|'"RIGHTBRACKET"'|'"BACKSLASH"'|'"NONUSHASH"'|'"SEMICOLON"'|'"APOSTROPHE"'|'"GRAVE"'|'"COMMA"'|'"PERIOD"'|'"SLASH"'|'"CAPSLOCK"'|'"F1"'|'"F2"'|'"F3"'|'"F4"'|'"F5"'|'"F6"'|'"F7"'|'"F8"'|'"F9"'|'"F10"'|'"F11"'|'"F12"'|'"PRINTSCREEN"'|'"SCROLLLOCK"'|'"PAUSE"'|'"INSERT"'|'"HOME"'|'"PAGEUP"'|'"DELETE"'|'"END"'|'"PAGEDOWN"'|'"RIGHT"'|'"LEFT"'|'"DOWN"'|'"UP"'|'"NUMLOCKCLEAR"'|'"KP_DIVIDE"'|'"KP_MULTIPLY"'|'"KP_MINUS"'|'"KP_PLUS"'|'"KP_ENTER"'|'"KP_1"'|'"KP_2"'|'"KP_3"'|'"KP_4"'|'"KP_5"'|'"KP_6"'|'"KP_7"'|'"KP_8"'|'"KP_9"'|'"KP_0"'|'"KP_PERIOD"'|'"NONUSBACKSLASH"'|'"APPLICATION"'|'"POWER"'|'"KP_EQUALS"'|'"F13"'|'"F14"'|'"F15"'|'"F16"'|'"F17"'|'"F18"'|'"F19"'|'"F20"'|'"F21"'|'"F22"'|'"F23"'|'"F24"'|'"EXECUTE"'|'"HELP"'|'"MENU"'|'"SELECT"'|'"STOP"'|'"AGAIN"'|'"UNDO"'|'"CUT"'|'"COPY"'|'"PASTE"'|'"FIND"'|'"MUTE"'|'"VOLUMEUP"'|'"VOLUMEDOWN"'|'"KP_COMMA"'|'"KP_EQUALSAS400"'|'"INTERNATIONAL1"'|'"INTERNATIONAL2"'|'"INTERNATIONAL3"'|'"INTERNATIONAL4"'|'"INTERNATIONAL5"'|'"INTERNATIONAL6"'|'"INTERNATIONAL7"'|'"INTERNATIONAL8"'|'"INTERNATIONAL9"'|'"LANG1"'|'"LANG2"'|'"LANG3"'|'"LANG4"'|'"LANG5"'|'"LANG6"'|'"LANG7"'|'"LANG8"'|'"LANG9"'|'"ALTERASE"'|'"SYSREQ"'|'"CANCEL"'|'"CLEAR"'|'"PRIOR"'|'"RETURN2"'|'"SEPARATOR"'|'"OUT"'|'"OPER"'|'"CLEARAGAIN"'|'"CRSEL"'|'"EXSEL"'|'"KP_00"'|'"KP_000"'|'"THOUSANDSSEPARATOR"'|'"DECIMALSEPARATOR"'|'"CURRENCYUNIT"'|'"CURRENCYSUBUNIT"'|'"KP_LEFTPAREN"'|'"KP_RIGHTPAREN"'|'"KP_LEFTBRACE"'|'"KP_RIGHTBRACE"'|'"KP_TAB"'|'"KP_BACKSPACE"'|'"KP_A"'|'"KP_B"'|'"KP_C"'|'"KP_D"'|'"KP_E"'|'"KP_F"'|'"KP_XOR"'|'"KP_POWER"'|'"KP_PERCENT"'|'"KP_LESS"'|'"KP_GREATER"'|'"KP_AMPERSAND"'|'"KP_DBLAMPERSAND"'|'"KP_VERTICALBAR"'|'"KP_DBLVERTICALBAR"'|'"KP_COLON"'|'"KP_HASH"'|'"KP_SPACE"'|'"KP_AT"'|'"KP_EXCLAM"'|'"KP_MEMSTORE"'|'"KP_MEMRECALL"'|'"KP_MEMCLEAR"'|'"KP_MEMADD"'|'"KP_MEMSUBTRACT"'|'"KP_MEMMULTIPLY"'|'"KP_MEMDIVIDE"'|'"KP_PLUSMINUS"'|'"KP_CLEAR"'|'"KP_CLEARENTRY"'|'"KP_BINARY"'|'"KP_OCTAL"'|'"KP_DECIMAL"'|'"KP_HEXADECIMAL"'|'"LCTRL"'|'"LSHIFT"'|'"LALT"'|'"LGUI"'|'"RCTRL"'|'"RSHIFT"'|'"RALT"'|'"RGUI"'|'"MODE"'|'"KBDILLUMTOGGLE"'|'"KBDILLUMDOWN"'|'"KBDILLUMUP"'|'"EJECT"'|'"SLEEP"'|'"APP1"'|'"APP2"'|'"AUDIOREWIND"'|'"AUDIOFASTFORWARD"'|'"SOFTLEFT"'|'"SOFTRIGHT"'|'"CALL"'|'"ENDCALL"'|'"LEFT_MOUSE"'|'"RIGHT_MOUSE"'|'"MIDDLE_MOUSE"'|'"X1"'|'"X2"'
---@param args { name: string, control: Control }
function input_action(args) end
---@param args { name: string }
function input_action_pressed(args) end
---@param args { name: string }
function input_action_just_pressed(args) end
---@param args { name: string }
function input_action_just_released(args) end
---@param args { name: string }
function input_action_position(args) end
---@param args { texture: string, rect: { x: number, y: number, w: number, h: number }, texture_region: { x: number, y: number, w: number, h: number }?, color: { r: number, g: number, b: number, a: number }?, rotation: number?, flip_x: boolean?, flip_y: boolean?, stretch: boolean? }
function draw_sprite(args) end
---@param args { rect: { x: number, y: number, w: number, h: number }, color: { r: number, g: number, b: number, a: number }? }
function draw_rectangle(args) end
---@param args { position: { x: number, y: number }, radius: number, color: { r: number, g: number, b: number, a: number }? }
function draw_circle(args) end
---@param args { string: string, position: { x: number, y: number }, height: number?, color: { r: number, g: number, b: number, a: number }?, font: string? }
function draw_text(args) end
---@param args { string: string, height: number?, font: string? }
function draw_text_width(args) end
---@param args { texture: string, corners: { x: number, y: number }, rect: { x: number, y: number, w: number, h: number }, border_thickness: number?, color: { r: number, g: number, b: number, a: number }? }
function draw_nine_slice(args) end
---@param args { start: { x: number, y: number }, finish: { x: number, y: number }, thickness: number?, color: { r: number, g: number, b: number, a: number }? }
function draw_line(args) end
---@param args { texture: string, v0: { x: number, y: number, z: number }, v1: { x: number, y: number, z: number }, v2: { x: number, y: number, z: number }, uv0: { x: number, y: number }, uv1: { x: number, y: number }, uv2: { x: number, y: number }, c0: { r: number, g: number, b: number, a: number }?, c1: { r: number, g: number, b: number, a: number }?, c2: { r: number, g: number, b: number, a: number }? }
function draw_triangle(args) end
---@param args { texture: string, v0: { x: number, y: number, z: number }, v1: { x: number, y: number, z: number }, v2: { x: number, y: number, z: number }, v3: { x: number, y: number, z: number }, texture_region: { x: number, y: number, w: number, h: number }, color: { r: number, g: number, b: number, a: number }? }
function draw_quad(args) end
---@param args { texture: string, position: { x: number, y: number, z: number }, size: { x: number, y: number }, color: { r: number, g: number, b: number, a: number }?, cylindrical: boolean? }
function draw_billboard(args) end
---@param args { position: { x: number, y: number, z: number }, direction: { x: number, y: number, z: number }?, up: { x: number, y: number, z: number }?, fov: number?, zoom: number? }
function draw_camera(args) end
---@param args { position: { x: number, y: number, z: number }, roll: number?, pitch: number?, yaw: number?, fov: number?, zoom: number? }
function draw_camera_from_principal_axes(args) end
---@param args { textures: string? }
function draw_skybox(args) end
---@param args { audio: string, channel: string?, loops: boolean?, volume: number?, panning: number? }
function audio_play(args) end
---@param args { channel: string, parameter: string, value: number }
function audio_parameter(args) end
---@param args { value: { x: number, y: number }, identity: string }
function log_vec2(args) end
---@param args { value: { x: number, y: number, z: number }, identity: string }
function log_vec3(args) end
---@param args { value: { x: number, y: number, w: number, h: number }, identity: string }
function log_rect(args) end
---@param args { profile: string }
function profile_start(args) end
---@param args { profile: string }
function profile_end(args) end

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@ -0,0 +1,26 @@
# This file contains everything about the engine and your game that can be
# configured before it runs.
#
# Optional settings are commented out, with their default values shown.
# Invalid values in these settings will be ignored.
# Data about your game as an application
[about]
title = "Template"
developer = "You"
app_id = "template"
dev_id = "you"
# Game runtime details
[game]
resolution = [ 640, 480 ]
#debug = true
# Engine tweaks. You probably don't need to change these
[engine]
#ticks_per_second = 60 # minimum of 8
#keybind_slots = 3 # minimum of 1
#texture_atlas_size = 2048 # minimum of 32
#font_texture_size = 2048 # minimum of 1024
#font_oversampling = 4 # minimum of 0
#font_filtering = "linear" # possible values: "nearest", "linear"

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@ -39,4 +39,5 @@ set(SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/luabind.c
)
use_townengine(${CMAKE_PROJECT_NAME} "${SOURCE_FILES}" ${CMAKE_SOURCE_DIR})
cmake_path(GET CMAKE_SOURCE_DIR STEM LAST_ONLY GAME_PROJECT_NAME)
use_townengine(${GAME_PROJECT_NAME} "${SOURCE_FILES}" ${CMAKE_SOURCE_DIR})

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@ -87,7 +87,7 @@ static void *custom_alloc(void *ud, void *ptr, size_t osize, size_t nsize) {
void game_tick(void) {
if (ctx.initialization_needed) {
if (!ctx.udata)
ctx.udata = ccalloc(1, sizeof (State));
ctx.udata = calloc(1, sizeof (State));
State *state = ctx.udata;

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@ -127,6 +127,18 @@
]
},
"draw_line": {
"module": "draw",
"symbol": "line",
"header": "twn_draw.h",
"params": [
{ "name": "start", "type": "Vec2" },
{ "name": "finish", "type": "Vec2" },
{ "name": "thickness", "type": "float", "default": 1 },
{ "name": "color", "type": "Color", "default": { "r": 255, "g": 255, "b": 255, "a": 255 } }
]
},
"draw_triangle": {
"module": "draw",
"symbol": "triangle",

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@ -33,7 +33,7 @@ bool start_sanity_timer(uint32_t milliseconds_to_expire) {
}
bool end_sanity_timer(void) {
void end_sanity_timer(void) {
SDL_RemoveTimer(sanity_timer);
sanity_timer = 0;
}

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@ -5,6 +5,6 @@
#include <stdint.h>
bool start_sanity_timer(uint32_t milliseconds_to_expire);
bool end_sanity_timer(void);
void end_sanity_timer(void);
#endif // TWN_TIMER_H

25
third-party/dmon/LICENSE vendored Normal file
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@ -0,0 +1,25 @@
BSD 2-Clause License
Copyright (c) 2019, Sepehr Taghdisian (septag@protonmail.com)
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.