create /apps/temapltes/ structure, clean up cmake files to use directory name for binary name directly
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24e8dc052d
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@ -1,6 +1,5 @@
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cmake_minimum_required(VERSION 3.21)
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project(template LANGUAGES C)
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project(twngame LANGUAGES C)
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Debug)
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@ -13,4 +12,5 @@ set(SOURCE_FILES
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state.h
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)
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use_townengine(${PROJECT_NAME} "${SOURCE_FILES}" ${CMAKE_CURRENT_SOURCE_DIR})
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cmake_path(GET CMAKE_SOURCE_DIR STEM LAST_ONLY GAME_PROJECT_NAME)
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use_townengine(${GAME_PROJECT_NAME} "${SOURCE_FILES}" ${CMAKE_CURRENT_SOURCE_DIR})
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@ -1,7 +1,7 @@
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#include "twn_game_api.h"
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#include "state.h"
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#include <malloc.h>
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#include <stdlib.h>
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void game_tick(void) {
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@ -10,7 +10,7 @@ void game_tick(void) {
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if (ctx.initialization_needed) {
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/* application data could be stored in ctx.udata and retrieved anywhere */
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if (!ctx.udata)
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ctx.udata = ccalloc(1, sizeof (struct state));
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ctx.udata = calloc(1, sizeof (struct state));
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}
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/* a lot of data is accessible from `ctx`, look into `townengine/context.h` for more */
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8
apps/templates/lua/CMakeLists.txt
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8
apps/templates/lua/CMakeLists.txt
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@ -0,0 +1,8 @@
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cmake_minimum_required(VERSION 3.21)
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project(twngame LANGUAGES C)
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Debug)
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endif()
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add_subdirectory($ENV{TWNROOT}/apps/twnlua ${CMAKE_CURRENT_BINARY_DIR}/twnlua)
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8
apps/templates/lua/data/scripts/game.lua
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8
apps/templates/lua/data/scripts/game.lua
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@ -0,0 +1,8 @@
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-- called every frame, with constant delta time
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function game_tick()
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-- ctx.initialization_needed is true first frame and every time dynamic reload is performed
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if ctx.initialization_needed then
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-- ctx.udata persists on reload
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ctx.udata = {}
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end
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end
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53
apps/templates/lua/data/scripts/twnapi.lua
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53
apps/templates/lua/data/scripts/twnapi.lua
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@ -0,0 +1,53 @@
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---@type { frame_number: number, frame_duration: number, fog_density: number, fog_color: { r: number, g: number, b: number, a: number }, resolution: { x: number, y: number }, mouse_position: { x: number, y: number }, mouse_movement: { x: number, y: number }, random_seed: number, debug: boolean, initialization_needed: boolean, mouse_capture: boolean, udata: table }
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ctx = nil
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---@alias Control '"A"'|'"B"'|'"C"'|'"D"'|'"E"'|'"F"'|'"G"'|'"H"'|'"I"'|'"J"'|'"K"'|'"L"'|'"M"'|'"N"'|'"O"'|'"P"'|'"Q"'|'"R"'|'"S"'|'"T"'|'"U"'|'"V"'|'"W"'|'"X"'|'"Y"'|'"Z"'|'"1"'|'"2"'|'"3"'|'"4"'|'"5"'|'"6"'|'"7"'|'"8"'|'"9"'|'"0"'|'"RETURN"'|'"ESCAPE"'|'"BACKSPACE"'|'"TAB"'|'"SPACE"'|'"MINUS"'|'"EQUALS"'|'"LEFTBRACKET"'|'"RIGHTBRACKET"'|'"BACKSLASH"'|'"NONUSHASH"'|'"SEMICOLON"'|'"APOSTROPHE"'|'"GRAVE"'|'"COMMA"'|'"PERIOD"'|'"SLASH"'|'"CAPSLOCK"'|'"F1"'|'"F2"'|'"F3"'|'"F4"'|'"F5"'|'"F6"'|'"F7"'|'"F8"'|'"F9"'|'"F10"'|'"F11"'|'"F12"'|'"PRINTSCREEN"'|'"SCROLLLOCK"'|'"PAUSE"'|'"INSERT"'|'"HOME"'|'"PAGEUP"'|'"DELETE"'|'"END"'|'"PAGEDOWN"'|'"RIGHT"'|'"LEFT"'|'"DOWN"'|'"UP"'|'"NUMLOCKCLEAR"'|'"KP_DIVIDE"'|'"KP_MULTIPLY"'|'"KP_MINUS"'|'"KP_PLUS"'|'"KP_ENTER"'|'"KP_1"'|'"KP_2"'|'"KP_3"'|'"KP_4"'|'"KP_5"'|'"KP_6"'|'"KP_7"'|'"KP_8"'|'"KP_9"'|'"KP_0"'|'"KP_PERIOD"'|'"NONUSBACKSLASH"'|'"APPLICATION"'|'"POWER"'|'"KP_EQUALS"'|'"F13"'|'"F14"'|'"F15"'|'"F16"'|'"F17"'|'"F18"'|'"F19"'|'"F20"'|'"F21"'|'"F22"'|'"F23"'|'"F24"'|'"EXECUTE"'|'"HELP"'|'"MENU"'|'"SELECT"'|'"STOP"'|'"AGAIN"'|'"UNDO"'|'"CUT"'|'"COPY"'|'"PASTE"'|'"FIND"'|'"MUTE"'|'"VOLUMEUP"'|'"VOLUMEDOWN"'|'"KP_COMMA"'|'"KP_EQUALSAS400"'|'"INTERNATIONAL1"'|'"INTERNATIONAL2"'|'"INTERNATIONAL3"'|'"INTERNATIONAL4"'|'"INTERNATIONAL5"'|'"INTERNATIONAL6"'|'"INTERNATIONAL7"'|'"INTERNATIONAL8"'|'"INTERNATIONAL9"'|'"LANG1"'|'"LANG2"'|'"LANG3"'|'"LANG4"'|'"LANG5"'|'"LANG6"'|'"LANG7"'|'"LANG8"'|'"LANG9"'|'"ALTERASE"'|'"SYSREQ"'|'"CANCEL"'|'"CLEAR"'|'"PRIOR"'|'"RETURN2"'|'"SEPARATOR"'|'"OUT"'|'"OPER"'|'"CLEARAGAIN"'|'"CRSEL"'|'"EXSEL"'|'"KP_00"'|'"KP_000"'|'"THOUSANDSSEPARATOR"'|'"DECIMALSEPARATOR"'|'"CURRENCYUNIT"'|'"CURRENCYSUBUNIT"'|'"KP_LEFTPAREN"'|'"KP_RIGHTPAREN"'|'"KP_LEFTBRACE"'|'"KP_RIGHTBRACE"'|'"KP_TAB"'|'"KP_BACKSPACE"'|'"KP_A"'|'"KP_B"'|'"KP_C"'|'"KP_D"'|'"KP_E"'|'"KP_F"'|'"KP_XOR"'|'"KP_POWER"'|'"KP_PERCENT"'|'"KP_LESS"'|'"KP_GREATER"'|'"KP_AMPERSAND"'|'"KP_DBLAMPERSAND"'|'"KP_VERTICALBAR"'|'"KP_DBLVERTICALBAR"'|'"KP_COLON"'|'"KP_HASH"'|'"KP_SPACE"'|'"KP_AT"'|'"KP_EXCLAM"'|'"KP_MEMSTORE"'|'"KP_MEMRECALL"'|'"KP_MEMCLEAR"'|'"KP_MEMADD"'|'"KP_MEMSUBTRACT"'|'"KP_MEMMULTIPLY"'|'"KP_MEMDIVIDE"'|'"KP_PLUSMINUS"'|'"KP_CLEAR"'|'"KP_CLEARENTRY"'|'"KP_BINARY"'|'"KP_OCTAL"'|'"KP_DECIMAL"'|'"KP_HEXADECIMAL"'|'"LCTRL"'|'"LSHIFT"'|'"LALT"'|'"LGUI"'|'"RCTRL"'|'"RSHIFT"'|'"RALT"'|'"RGUI"'|'"MODE"'|'"KBDILLUMTOGGLE"'|'"KBDILLUMDOWN"'|'"KBDILLUMUP"'|'"EJECT"'|'"SLEEP"'|'"APP1"'|'"APP2"'|'"AUDIOREWIND"'|'"AUDIOFASTFORWARD"'|'"SOFTLEFT"'|'"SOFTRIGHT"'|'"CALL"'|'"ENDCALL"'|'"LEFT_MOUSE"'|'"RIGHT_MOUSE"'|'"MIDDLE_MOUSE"'|'"X1"'|'"X2"'
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---@param args { name: string, control: Control }
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function input_action(args) end
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---@param args { name: string }
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function input_action_pressed(args) end
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---@param args { name: string }
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function input_action_just_pressed(args) end
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---@param args { name: string }
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function input_action_just_released(args) end
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---@param args { name: string }
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function input_action_position(args) end
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---@param args { texture: string, rect: { x: number, y: number, w: number, h: number }, texture_region: { x: number, y: number, w: number, h: number }?, color: { r: number, g: number, b: number, a: number }?, rotation: number?, flip_x: boolean?, flip_y: boolean?, stretch: boolean? }
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function draw_sprite(args) end
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---@param args { rect: { x: number, y: number, w: number, h: number }, color: { r: number, g: number, b: number, a: number }? }
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function draw_rectangle(args) end
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---@param args { position: { x: number, y: number }, radius: number, color: { r: number, g: number, b: number, a: number }? }
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function draw_circle(args) end
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---@param args { string: string, position: { x: number, y: number }, height: number?, color: { r: number, g: number, b: number, a: number }?, font: string? }
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function draw_text(args) end
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---@param args { string: string, height: number?, font: string? }
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function draw_text_width(args) end
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---@param args { texture: string, corners: { x: number, y: number }, rect: { x: number, y: number, w: number, h: number }, border_thickness: number?, color: { r: number, g: number, b: number, a: number }? }
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function draw_nine_slice(args) end
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---@param args { start: { x: number, y: number }, finish: { x: number, y: number }, thickness: number?, color: { r: number, g: number, b: number, a: number }? }
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function draw_line(args) end
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---@param args { texture: string, v0: { x: number, y: number, z: number }, v1: { x: number, y: number, z: number }, v2: { x: number, y: number, z: number }, uv0: { x: number, y: number }, uv1: { x: number, y: number }, uv2: { x: number, y: number }, c0: { r: number, g: number, b: number, a: number }?, c1: { r: number, g: number, b: number, a: number }?, c2: { r: number, g: number, b: number, a: number }? }
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function draw_triangle(args) end
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---@param args { texture: string, v0: { x: number, y: number, z: number }, v1: { x: number, y: number, z: number }, v2: { x: number, y: number, z: number }, v3: { x: number, y: number, z: number }, texture_region: { x: number, y: number, w: number, h: number }, color: { r: number, g: number, b: number, a: number }? }
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function draw_quad(args) end
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---@param args { texture: string, position: { x: number, y: number, z: number }, size: { x: number, y: number }, color: { r: number, g: number, b: number, a: number }?, cylindrical: boolean? }
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function draw_billboard(args) end
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---@param args { position: { x: number, y: number, z: number }, direction: { x: number, y: number, z: number }?, up: { x: number, y: number, z: number }?, fov: number?, zoom: number? }
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function draw_camera(args) end
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---@param args { position: { x: number, y: number, z: number }, roll: number?, pitch: number?, yaw: number?, fov: number?, zoom: number? }
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function draw_camera_from_principal_axes(args) end
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---@param args { textures: string? }
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function draw_skybox(args) end
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---@param args { audio: string, channel: string?, loops: boolean?, volume: number?, panning: number? }
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function audio_play(args) end
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---@param args { channel: string, parameter: string, value: number }
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function audio_parameter(args) end
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---@param args { value: { x: number, y: number }, identity: string }
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function log_vec2(args) end
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---@param args { value: { x: number, y: number, z: number }, identity: string }
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function log_vec3(args) end
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---@param args { value: { x: number, y: number, w: number, h: number }, identity: string }
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function log_rect(args) end
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---@param args { profile: string }
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function profile_start(args) end
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---@param args { profile: string }
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function profile_end(args) end
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26
apps/templates/lua/data/twn.toml
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26
apps/templates/lua/data/twn.toml
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# This file contains everything about the engine and your game that can be
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# configured before it runs.
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#
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# Optional settings are commented out, with their default values shown.
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# Invalid values in these settings will be ignored.
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# Data about your game as an application
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[about]
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title = "Template"
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developer = "You"
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app_id = "template"
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dev_id = "you"
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# Game runtime details
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[game]
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resolution = [ 640, 480 ]
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#debug = true
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# Engine tweaks. You probably don't need to change these
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[engine]
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#ticks_per_second = 60 # minimum of 8
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#keybind_slots = 3 # minimum of 1
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#texture_atlas_size = 2048 # minimum of 32
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#font_texture_size = 2048 # minimum of 1024
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#font_oversampling = 4 # minimum of 0
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#font_filtering = "linear" # possible values: "nearest", "linear"
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@ -39,4 +39,5 @@ set(SOURCE_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/luabind.c
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)
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use_townengine(${CMAKE_PROJECT_NAME} "${SOURCE_FILES}" ${CMAKE_SOURCE_DIR})
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cmake_path(GET CMAKE_SOURCE_DIR STEM LAST_ONLY GAME_PROJECT_NAME)
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use_townengine(${GAME_PROJECT_NAME} "${SOURCE_FILES}" ${CMAKE_SOURCE_DIR})
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